![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
|
![]()
Updated for patch 1.2.0
############################ ENGLISH ############################ No Damn Bubbles, No Damn Halo Mod v1.01 -------------------------------------------- tested with patch 1.2.0 Changelog: -Modified for patch 1.2.0 compatibility. Install ------- Install with JSGME or manually copy the two files included in their proper folders. If you would like to remove the dialog indicator completely, install the NDB,NDH OM#1 - No Dialog Indicator after installing the main mod. Questions or comments in the Subsim thread please. Credits ------- -Steps to remove halo originally found by user Pintea on Subsim. -New dialog indicator by kapitan_zur_see -danasan for German translation Download ---------- http://www.subsim.com/radioroom/down...o=file&id=1556
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender Last edited by etheberge; 05-15-10 at 07:30 PM. |
![]() |
![]() |
![]() |
#2 | |
Born to Run Silent
|
![]() Quote:
Awesome, I think the thought bubbles is good enough for a Subsim Battle Mug, PM your address and it shall be yours ![]()
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]()
Wow, and here I thought that one would take a little bit of effort to figure out... and there we have it, a full day before street date!
Really puzzled why they thought it wise to have that as a set and un-selectable option. I mean... the cursor changes when you mouse over active crew like that. It'd be good if the cursor could be coloured a bit brighter to indicate this, but all in all, this is just fine ![]() |
![]() |
![]() |
![]() |
#4 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
|
![]()
I think it might be a bit confusing at first without the bubbles until you know who you can and can't talk to but we'll manage.
The one thing I'm afraid of though is if the game requires you to talk to a certain character at a specific time to progress (in the campaign storyline maybe) then we might miss the clue to talk to this one guy at that one time. Anyway, we'll see. If it become an issue we can always try to replace the default ugly bubble with something more discreet.
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
![]() |
![]() |
![]() |
#5 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
|
![]()
That was fast!
![]() Plus it's great that JSGME is also compatible! ![]() |
![]() |
![]() |
![]() |
#6 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
|
![]()
Yes, JSGME seems to work fine so far, at least the basic functionality.
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
![]() |
![]() |
![]() |
#7 |
Eternal Patrol
![]() |
![]()
That was fast! Just what the doctor ordered!
![]() If it turns out the game works that way I'll stop playing it. A little RPG is fine, but if it turns into a real storyline I'll do something else. I already hate the little backstories that come with each 'character'.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]()
etheberge, I see you found a copy, good show on getting right to work..
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#9 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#10 |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 17
Uploads: 0
|
![]()
Damn Sh5 is being modded already
![]() ![]() |
![]() |
![]() |
![]() |
#11 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
|
![]()
You can find the latest version of JSGME here:
http://www.users.on.net/~jscones/software/products-jsgme.html
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
![]() |
![]() |
![]() |
#12 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
|
![]()
see this thread:
http://www.subsim.com/radioroom/show...81#post1293381 |
![]() |
![]() |
![]() |
#13 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
|
![]()
One more to add to the mod list. Thanks.
![]()
__________________
Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
![]() |
![]() |
![]() |
#14 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]()
Big Thank You mates !
__________________
Stormy...... |
![]() |
![]() |
![]() |
#15 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
|
![]()
this one is a sticky mods
![]()
__________________
![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|