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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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What's the overall feeling regarding the Arcade feel to the game? Does it have more of an arcade feel to it than previous versions, and are we confident that it can be modded to feel more like a sim? just curious.
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#2 |
Watch
![]() Join Date: Jan 2010
Posts: 23
Downloads: 28
Uploads: 0
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It definately has a more arcade feel by far. Hopefully the modders can make it more of a sim.
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#3 | |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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Feels just like all the other Silent Hunters but with amazing graphics, added Immersion and, IMHO, a nice slick interface. I really think they have made some effort on this one - Makes SH4 seem like a real rushed effort to make some quick cash. SH5 has obviously had a lot of attention. I'm not dismissing the fact some important things are missing and there are a few bugs - but so far this is an amazing effort considering what we have had to put up with in the past. I have a feeling Patch 1 is gonna make us all happy. |
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#4 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Personally, and with respect for different views, I don't find it especially arcadish. Granted as built and esp on full automatic, it has some arcade features. The interactive highlight stuff is perhaps an example, but there's already a mod to ditch that.
I'm now on manual targeting, although still with map contacts, and already I find that less arcadish. De-select map contacts and my expectation is that there should be essentially no arcade feel at all.
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#5 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#6 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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