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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Stowaway
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In a word, no. At least not according to my explorations in other threads and experimentations. If anyone knows differently, please advise me.
Given the SH series was never really intended to be a CelNav simulator platform it would be unfair to condemn all the beautiful work which Ubisoft has put into the software as well as all the talent which has been put into the modding. Super kudos to all! However... The purpose of this post/thread was to address the CelNav applicability for others who may wish to know. There are two main issues which are the culprit...
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#2 |
Grey Wolf
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A working celestial navigation simulation would be a dream come true for me. There was a sailing simulator which, for a while, claimed to be able to simulate the practice. (The name escapes me at the moment.) However, it too was found to be inaccurate and the developer discontinued working on it.
I wonder if a table of meridional parts (such as that found on page 667 of Bowditch, explanation on page 558) could be used to overcome the "flat Earth" problem. In any case, you'd still be stuck with the inaccurate sky. But, it might mean one less problem to solve for the devs, a modder or anyone else clever enough to find a solution. Oh, well. I suppose I'll continue to keep a lookout for a sim that includes celestial. I'll let everyone know if I find anything.
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If you have a question about celestial navigation ... ask me! ![]() Celestial Navigation Spreadsheet |
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#3 |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 | |
Stowaway
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@Nathaniel B., I might have a solution.
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Hi VDR, Thank you and sorry for the delay. I just re-found my thread. ![]() The answer to the question in my OP seems to be in the affirmative. I am performing some tests using only CelNav and DR to go from a Point A to Point B. Since I enjoy the realism of TC=1 it will take awhile, but I will report back. I understand how to use a sextant (I use one in real life), but I am trying to understand how to use it in combination with a chronometer (clock, watch, etc.) to calculate longitude. I think I understand, but I won't know until I can test. |
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#5 | |
Navy Seal
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![]() Very few people use full potential of this single best mod ever developed for any SH game (TDW's Real Navigation) but unfortunately I'm not one of them... For full hardcore celestial navigation, Sjizzle is your man... ![]() ![]() Happy hunting...and navigating... ![]() ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#6 | |
Stowaway
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Thank you, but it sounds like you are suggesting TWoS is not the best option for real CelNav, but Sjizzle would be? Is this correct or did I miss something? My understanding (or lack of it) is not your fault. It seems the window of my mental clarity has come and gone for now. ![]() But, I press on. ![]() |
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#7 | |
Count Dracula
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Edit: u can not simulate the real world celestial navigation because the Sh5 sextant it's not like a real world sextan where u can adjust the index error and other things...do not use it for real life training
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#8 |
Nub
![]() Join Date: Aug 2016
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Hello!
I made a modification of the sextant called SH5NewSextant. Maybe it works for you. Here is a link: http://www.subsim.com/radioroom/down...o=file&id=5429 |
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#9 |
Stowaway
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Thank you YS! Excellent work! Once I get my map issues straightened out I will hibernate with your sextant. Just me, my boat and the stars.
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#10 | |
Count Dracula
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your mod it's not 100% compatible with TWoS...if somebody use TWoS Campaign Advance Verifier Testing your mod will overwrite the Page layout.py from Campaign Advance Verifier Testing and will not work anymore....
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#11 | |
Stowaway
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If this has to do with anything combat related other than dodging enemies I'm okay with that, but I *have* to have Real Navigation. As far as I know, TWoS is the only mod which gives me a real world experience (as far as it can). Am I incorrect? Are there other possibilities? So what am I to do? Also, is the damage already done or am I safe to let JGSME remove the incompatible mod? Guidance please. |
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#12 | ||
Count Dracula
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#13 |
Stowaway
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@Sjizzle - Thanks for you trying to explain, but I don't think I am understanding? FYI - I have not been using any specific campaign, mission or scenario, so the time matching may not be applicable to my style of simming? When I started my campaign and talked to the officer who passes out the missions I told home to start the patrol. He asked if I wanted to leave without a mission (or something like that) and I told him yes. I got on my sub at 2100z, piloted out of Memal Harbor and ordered a heading of 315* to get me away from land and sort of lost in order to test the capabilities of the sextant and SH5. I hope this makes sense?
So, if Yellow Submarine's sextant mod is in conflict with TWoS then I need to...
The fact is I am woefully ignorant of the workings SH5 and TWoS. I try to read, but in a very short while I end up really confused with the complexity of details unless I have a good day mentally (doesn't happen often). Maybe I am trying to follow a path which does not exist? I also wonder if I am beginning to take up too much of this community's time? Please let me know whether I need to reinstall SH5 or remove the new sextant mod. Thank you for your time. |
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#14 | |
Count Dracula
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#15 |
Stowaway
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