![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
|
![]()
Hi,
I searched on the forum first but I didn't find the information... I would like to have more details / videos / screens about the sub base. I read somewhere that we'll be able to leave the uboot and walk on the dock. A speak with engineers... That is true ? Thanks in advance Xavier |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
There was one of the dev videos that showed you walking up to the engineer in the sub pen and using that as your upgrade interface.
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() |
![]()
I suspect initially you won't be able to walk around anywhere other than the sub pen. In several months or a year, that could very well be different. Opens up whole new lines of thought tho.
![]()
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
![]() |
![]() |
![]() |
#4 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
|
![]()
After a big and long search, I found this :
![]() So, it look that we can "walk" ... That could be great to do that, to check the sub and the men before a patrol. ![]() |
![]() |
![]() |
![]() |
#5 | |
中国水兵
![]() Join Date: Jan 2009
Location: Down deep avoiding drm attacks
Posts: 284
Downloads: 33
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() ![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#6 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
|
![]()
Didnt Neal adress this in a small way? I thought he said something like "the interface at the base is restricted, you get to choose weapons etc - like the old days". No real improvment here.
Is it possible to upgrade the first officer with a glas eye? |
![]() |
![]() |
![]() |
#7 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
Why would the player be restricted to only the u-boat pen. We were free to explore the whole harbour in sh-3 right? I mean why go through so much trouble making complete harbours if the player cant explore it.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#8 |
Commodore
![]() |
![]()
Where you can or cannot walk around is all conjecture, of course, but, it's unlikely they had the development resources to devote to areas too far away from the sub.
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
![]() |
![]() |
![]() |
#9 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
Well i mean only the harbour itself offcourse. I surely dont expect to go visit the eifel tower or anything.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
the harbours itself are still empty. no life on the pier...no cars, no men, no life. but maybe this is just a preview mistake.
__________________
|
![]() |
![]() |
![]() |
#11 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
![]()
Why would you want to walk around the harbour???? sure once or twice to check it out. but then????
its unlikly theres anything to interact with
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
![]() |
![]() |
![]() |
#12 | |
Commodore
![]() |
![]() Quote:
![]()
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
|
![]() |
![]() |
![]() |
#13 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
|
![]()
...perhaps for the strange feeling of being on dry land again?
![]() |
![]() |
![]() |
![]() |
#14 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
Immersion and roleplaying in a simulation.
|
![]() |
![]() |
![]() |
#15 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]()
Because it's a submarine simulator, not a harbor simulator.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|