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Old 02-20-10, 10:15 PM   #1
W_clear
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Default Hope that SH5 100% difficult is more difficult

I think that 100% difficulties must be
1.Save the game only once


2.You can not use three-step measurement method

3.DD found in your ability,
4.DD Long-range shelling of your accuracy,
5.Ship shelling periscope capacity,
6.Ship evade your torpedoes fired capacity,
7.DD of quasi-degree launch depth charges,
8.DD Underwater find that your ability to ......。

Have to be increased

Last edited by W_clear; 02-20-10 at 11:59 PM.
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Old 02-20-10, 10:17 PM   #2
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Can you translate the items 3 to 8?
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Old 02-20-10, 10:26 PM   #3
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Quote:
Originally Posted by Philipp_Thomsen View Post
Can you translate the items 3 to 8?
2 to 8
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Old 02-20-10, 10:29 PM   #4
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Quote:
Originally Posted by IanC View Post
2 to 8
I was trying to be nice.
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Old 02-20-10, 11:09 PM   #5
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good points . will you be doing an environment mod for sh5 please .
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Old 02-20-10, 11:21 PM   #6
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DID

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Old 02-20-10, 11:59 PM   #7
W_clear
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3.DD found in your ability,
4.DD Long-range shelling of your accuracy,
5.Ship shelling periscope capacity,
6.Ship evade your torpedoes fired capacity,
7.DD of quasi-degree launch depth charges,
8.DD Underwater find that your ability to ......。

Have to be increased
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Old 02-21-10, 12:01 AM   #8
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Quote:
Originally Posted by sober View Post
good points . will you be doing an environment mod for sh5 please .

Of course, I will do it。
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Old 02-21-10, 12:16 AM   #9
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I'm not going to even touch this.

@ W_clear Let these hooligans explain it to you.
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Old 02-21-10, 06:22 AM   #10
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My take on this:

3.DD found in your ability,
Destroyers having an easier time finding the sub?
4.DD Long-range shelling of your accuracy,
Destroyers accuracy significantly improved. It should be lethal to be in their presence!
5.Ship shelling periscope capacity,
Ships should be able to shell the periscope, if spotted?
6.Ship evade your torpedoes fired capacity,
As it says, ships should be trying to evade torpedoes.
7.DD of quasi-degree launch depth charges,
Destroyers should have numerous mounts for depth charges?
8.DD Underwater find that your ability to ......。
Destroyers should have an easier time detecting the sub while submerged?
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Old 02-21-10, 06:26 AM   #11
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great, Noren!
you are a specialist in decrypting?
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Old 02-21-10, 06:28 AM   #12
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Quote:
Originally Posted by Noren View Post
My take on this:

3.DD found in your ability,
Destroyers having an easier time finding the sub?
4.DD Long-range shelling of your accuracy,
Destroyers accuracy significantly improved. It should be lethal to be in their presence!
5.Ship shelling periscope capacity,
Ships should be able to shell the periscope, if spotted?
6.Ship evade your torpedoes fired capacity,
As it says, ships should be trying to evade torpedoes.
7.DD of quasi-degree launch depth charges,
Destroyers should have numerous mounts for depth charges?
8.DD Underwater find that your ability to ......。
Destroyers should have an easier time detecting the sub while submerged?
Thanks... now i understand.

And @ W clear... i totaly agree, 100% difficulty should be as realistic as it can possible be.

{edit} except the 1 save bit!!!! i'd have to be playing for days, even years (as SH5 goes from 1939 to 1943) with out sleep if i could only save once during a campain. I wouldn't trust my crew enough to come and wake me if a ship was spotted!

Last edited by jwilliams; 02-21-10 at 07:10 AM.
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Old 02-21-10, 06:30 AM   #13
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Quote:
Originally Posted by W_clear View Post
1.Save the game only once
Evil! I hope you mean once per patrol, not per career - or game :-).

Quote:
Originally Posted by W_clear View Post
4.DD Long-range shelling of your accuracy,

I agree, the ships have 'random accuracy' in SH4, would be better if they actually did try to straddle to find your range. Range was pretty accurate, so to have shells falling all over the place doesn't seem 'real'.
Quote:
Originally Posted by W_clear View Post
5.Ship shelling periscope capacity,

They already do, don't they? Or do they... they fire small arms at your scope, but now you mention it, they don't fire main guns. Perhaps their downwards elevation won't allow it?
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Old 02-21-10, 06:55 AM   #14
Noren
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saving only once per patrol, I hope he meant that. Real captains were'nt that lucky.

Of course destroyers and corvettes should use their main guns on us! We are their main adversaries now. Although, it might be overkill if Rodney started shelling mountains of iron our way. Do you guys now of successful engagements between surface ships and subs at perscope depth - in regards of naval artillery? 10's of meters of water should dampen the impact to a great degree but the scarefactor scores high (quote discovery channel).

It would be so much fun driving 'torpedoes blazing'-style like kretschmer in the early days but if spotted, I would like to see my crew running like cockroaches to submerge me. Any direct hits by anything bigger than a glowing sodacan, and its a looong descent in the cold atlantic. But as a SH:V captain I'm told we can keep pushing out the water

No Im no decrypting specialist, just a swede who just woke up. Cheers!
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Old 02-21-10, 07:07 AM   #15
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Quote:
Originally Posted by W_clear View Post
1.Save the game only once
So I have to run my pc half a week to play SH5 with low time-compression? If you think saving a game is unrealistic, you don't have to ....
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