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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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What do you think is the possiblity of using the SH4 engine to make a age of sail game? I.E Man-o-War, Sloops, and Frigates...set somewhere in the Napoleonic period...
I know that Akella has a decent game out and it is fairly open ended, but it just doesn't have the range that SH4 has (with the exception of boarding) but I honestly think with Sh4's engine we could achieve some Empire Total war (or close to it) Naval battles. I know this is a off the cuff...So I was just wondering what anyone's and everyone's thoughts might be? Especially since .... Total War has straight out said "Quite simply, the traditional fanbase is not as important as it once was." And Ubi has decided more or less the same thing about us and made it pretty clear. Please do not pick apart comments on their treatment of us you can do that here http://www.subsim.com/radioroom/showthread.php?t=160799 But please give your thoughts here on an Age of Sail Combat Mod. ![]() After all the entire world has been modeled here no other Combat sail game has that. |
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#2 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
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I know that SH3 at least tracks wind speed and direction. It's not much use in that game, but could be very useful for simulating a sailing model. An Age of Sail game could be really incredible, especially if your captain could progress from small sloops and 28-gun frigates, right up to huge 100-gun first rate ships like HMS Victory.
But would it even need to be a combat game primarily? I recently purchased the Paradox game East India Company, in which you operate trading ships. A sim game in which you captain a single trading vessel, running to Africa or India and back, trying to make a profit and dodge pirates, privateers and blockades, could be very compelling. Sadly I don't have the historical or technical knowledge to make anything of the kind, but I can dream. ![]()
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#3 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I'd love a GOOD age of sail game, but It'd need to have a decent sailing model for it to be worth anything at all.
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#5 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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![]() You don't really need a sailing model, if you think about it. just make a totally silent engine, with no visible propeller model. and instead of speed orders, make some sound edits, like a bell ringing and orders shouted to the men on the masts to unfurl the sails and whatnot. the silent engine will push your ship at whatever speed is appropriate. (like, 6 knots for the Victory) time compression=gold
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#6 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yuck. Worse than useless. I was SO interested in PotBS until it was clear they cared more about what the avatars' clothes were than sailing. Shame, they have such pretty models. |
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#7 | ||
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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I still liked the uniforms and clothing though. Isn't it possible that a sailing model could be worked into SHIV though? I agree it would need one. Though it could function with out one, but one of the points about sailing and the tactics that were used at the time for combat dealt directly with the wind. |
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#8 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
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Maybe you could kind of "half-ass" it. As I said the game tracks the speed and direction of the wind, right? So perhaps that could somehow be taken into account when ordering a speed?
So, you order 9 knots, the game then checks the wind direction and, if you're sailing into the wind, the ship automatically starts a beating animation. The most difficult thing would probably be setting up all the animations for the rigging that would be necessary.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! Last edited by Kapitanleutnant; 01-28-10 at 06:27 AM. Reason: beating, not tacking |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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What about Empire Total War? Is it modable? Does it suck for naval? It certainly looks pretty.
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#10 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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