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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Download: http://files.filefront.com/CA+Deutsc.../fileinfo.html
![]() ![]() ![]() About ===== 2048x2048 px replacement textures Content ============= - CA Deutschland class Ral 7000/7001 scheme, complete w/ ambient occlusion-, Specular- and normal map. - Replacement guns/radar texture INSTALLATION ============ Ready to Use with jsgme mod installer. 1. Extract the content of CA Deutschland Exterior Replacement Textures.rar 2. move the CA Deutschland ERT folder to your Mods folder 3. Activate in JSGME Tip === Disable Postprocessing to improve image quality and performance HF. OakGroove |
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#2 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
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Beautiful!
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Weiter so!!!
![]() Keep it up!!!
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#4 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Thanks!
Xantrokoles, i´ve figured out the problem i had with the normal maps. Seems it was a combination of having ATI tray tools running and using ver. 8.23 of nvidias dds plugin. When switching several times between normal/colourmap in a single PS session, it would corrupt the texture on saving. ![]() |
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#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Excellent, thanks!
Do you have plans for any other ships at the moment?
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#6 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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I was thinking about the Yamato, but i'm open to suggestions. Have anything special in mind, Luke?
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#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Quote:
http://www.navsource.org/archives/01/63a.htm This page will help you out with any camo schemes you may think of doing for US warships: http://www.shipcamouflage.com/warship_camouflage.htm Some gray-pattern schemes would be good for the Japanese ships as well, especially for the DDs.
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#8 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
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Amazing! Thank you very much!
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#9 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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![]() Quote:
BTW When you are talking about further projects you could look at the Fletcher claas too. ![]() You won't find a BB very often:hmm: And the Fletcher will be the first playable surfaced ship with exterior interior ![]()
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#10 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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By the way Oak I just found your interior mod: http://www.subsim.com/radioroom/showthread.php?t=118902
You ever thought about extending your interior mod to being fully 1.5 compatible? I think it is awesome but it’s missing all the 1.5 contend/file structure etc. |
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#11 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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is this for/compatible w/ ruccos playable Admiral Graf Spee
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#12 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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#13 |
Engineer
![]() Join Date: Dec 2006
Location: New England
Posts: 216
Downloads: 9
Uploads: 0
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Extremely Mint work on this skin!
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#14 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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i installed it and nothing changed.? whats wrong?
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#15 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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I guess you simply copied the files into your mod folder as they are and activated them over JSGME?
Then it only affects the AI unit and not the playable mod. You need to replace the texture files in the playable Scheer folder manually to get the high res textures for the mod. |
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