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Old 03-09-11, 02:43 PM   #1
vanjast
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Join Date: Jun 2006
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Default [ATTN] Capt Scurvy

For your attention and any others.. a quick, small adjustment!

I don't know if this has been attended to, but when I installed your big dials mod (Now I can see what the hell I'm doing ) the dials covered the next button on the recognition manual, making it inaccessible. So with a bit of fidgeting I moved the 'previous/next' buttons higher in the recog manual



In the menu1024.ini file.. the adjustments are 2 numbers..
G25 is the recognition manual (in my game that is)

---------------------------------------------------------------
[G25 I34]
Name=Next unit
Type=1032;Button
ItemID=0x25060007
ParentID=0x25060000
Pos=737,-190,32,40
;Zone= 737 166 32 40 0 1 0x25060003 1 -0.5 0x25060007 0 -0.5 0 0
Zone= 737 166 32 40 0 1 0x25060003 1 -0.5 0x25060007 0 2 0 0
Color=0xFFFFFFFF
Materials=4
Display=1;Centered
Mat 0=data/menu/skins/american/data/recognitionmanual.tga
Crop 0=0.266602,0.607422,0.03125,0.0390625
Mat 1=data/menu/skins/american/data/recognitionmanual.tga
Crop 1=0.266602,0.607422,0.03125,0.0390625
Mat 2=data/menu/skins/american/data/recognitionmanual.tga
Crop 2=0.335938,0.607422,0.03125,0.0390625
Mat 3=data/menu/skins/american/data/recognitionmanual.tga
Crop 3=0.266602,0.644531,0.03125,0.0390625
MatFlags=0x1
TexFmt=0x0
Font=1
TextFlags=0x0
StatesColors=0x9F8671FF, 0x9F8671FF, 0x6B4525FF, 0x6B4525FF

[G25 I35]
Name=Prev unit
Type=1032;Button
ItemID=0x25060006
ParentID=0x25060000
Pos=83,-190,32,40
;Zone= 83 166 32 40 0 1 0x25060003 0 -0.5 0x25060006 -1 -0.5 0 0
Zone= 83 166 32 40 0 1 0x25060003 0 -0.5 0x25060006 -1 2 0 0
Color=0xFFFFFFFF
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/data/recognitionmanual.tga
Crop 0=0.234375,0.607422,0.03125,0.0390625
Mat 1=data/menu/skins/american/data/recognitionmanual.tga
Crop 1=0.234375,0.607422,0.03125,0.0390625
Mat 2=data/menu/skins/american/data/recognitionmanual.tga
Crop 2=0.303711,0.607422,0.03125,0.0390625
Mat 3=data/menu/skins/american/data/recognitionmanual.tga
Crop 3=0.234375,0.644531,0.03125,0.0390625
MatFlags=0x1
TexFmt=0x0
Font=1
TextFlags=0x0
StatesColors=0x9F8671FF, 0x9F8671FF, 0x6B4525FF, 0x6B4525FF
---------------------------------------------------------------
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Old 03-09-11, 03:02 PM   #2
CapnScurvy
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That's one way;
using the Larger Hud dials by themselves will create a problem as you have addressed. In most of the mods I've made where I've used the Larger Hud dials I've either moved the Recognition Manual up a bit or as you did, move the "next/previous" buttons around to get to them.

One other thing you can do is use the "Delete" key to hide the entire lower "Orders Bar", including the Dials, to get to a function underneath.

I see in the photo, the game resolution must be set to the 1024x768 setting. At other higher resolutions the screen widens out and the larger dials won't hide so much, if anything at all.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
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Old 03-09-11, 03:17 PM   #3
vanjast
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Default

Ah.. Ok, no problem then
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Old 03-09-11, 03:24 PM   #4
vanjast
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Default

Another thing I was thinking, is making the dials semi transparent so that one can see the bow details of the ships (with my screen res).
Do you have a layered PSD file available on the dials?, as the mod one is 'flattened'.

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Old 03-10-11, 07:58 AM   #5
CapnScurvy
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Quote:
Originally Posted by vanjast View Post
Another thing I was thinking, is making the dials semi transparent so that one can see the bow details of the ships (with my screen res).
Do you have a layered PSD file available on the dials?, as the mod one is 'flattened'.

No I don't. Since the stock game has them flattened, I made them the same way.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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