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Old 06-30-09, 07:25 PM   #1
Akmatov
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Default Moveable Chronometer Independently Functional?

I really like the idea of a Chronometer, but so far it only seems to work as a repeater of the torpedo hit count down. Is there a secret to getting it to function on it's own?
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Old 06-30-09, 07:29 PM   #2
Torplexed
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Try winding it up.
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Old 06-30-09, 07:48 PM   #3
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Quote:
Originally Posted by Torplexed View Post
Try winding it up.
Sometimes the simplest explanations are the best.
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Old 07-01-09, 12:29 PM   #4
Sailor Steve
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Don't listen to these clowns, Akmatov. They can't help it - they were born that way.:rotfl:

Unfortunately the chronometer only acts as a torpedo stopwatch, and no-one has yet been able to change that. I like it because you don't have to leave the periscope up to time torpedo runs.
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Old 07-01-09, 03:40 PM   #5
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I use it as the missing second-hand of the clock. When the digital clock readout flips to the next minute I start the chronometer. The dial only shows 12 minutes or something (well it does in OLC's gui) but the second-hand goes on indefinately. Though maybe not anymore if you fire a torpedo. Haven't noticed if it stops or not.
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Old 07-01-09, 04:47 PM   #6
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Now I know what I couldn't get this "stopwatch" to work.

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