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#1 |
Seaman
![]() Join Date: Jun 2009
Location: Desert, USA
Posts: 38
Downloads: 59
Uploads: 0
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I really like the idea of a Chronometer, but so far it only seems to work as a repeater of the torpedo hit count down. Is there a secret to getting it to function on it's own?
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#2 |
Let's Sink Sumptin' !
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Try winding it up.
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Sometimes the simplest explanations are the best.
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#4 |
Eternal Patrol
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Don't listen to these clowns, Akmatov. They can't help it - they were born that way.:rotfl:
Unfortunately the chronometer only acts as a torpedo stopwatch, and no-one has yet been able to change that. I like it because you don't have to leave the periscope up to time torpedo runs.
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I use it as the missing second-hand of the clock. When the digital clock readout flips to the next minute I start the chronometer. The dial only shows 12 minutes or something (well it does in OLC's gui) but the second-hand goes on indefinately. Though maybe not anymore if you fire a torpedo. Haven't noticed if it stops or not.
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#6 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
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Now I know what I couldn't get this "stopwatch" to work.
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