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-   -   Moveable Chronometer Independently Functional? (https://www.subsim.com/radioroom/showthread.php?t=153292)

Akmatov 06-30-09 07:25 PM

Moveable Chronometer Independently Functional?
 
I really like the idea of a Chronometer, but so far it only seems to work as a repeater of the torpedo hit count down. Is there a secret to getting it to function on it's own?

Torplexed 06-30-09 07:29 PM

Try winding it up. :D

mookiemookie 06-30-09 07:48 PM

Quote:

Originally Posted by Torplexed (Post 1126684)
Try winding it up. :D

Sometimes the simplest explanations are the best. :up:

Sailor Steve 07-01-09 12:29 PM

Don't listen to these clowns, Akmatov. They can't help it - they were born that way.:rotfl:

Unfortunately the chronometer only acts as a torpedo stopwatch, and no-one has yet been able to change that. I like it because you don't have to leave the periscope up to time torpedo runs.

Pisces 07-01-09 03:40 PM

I use it as the missing second-hand of the clock. When the digital clock readout flips to the next minute I start the chronometer. The dial only shows 12 minutes or something (well it does in OLC's gui) but the second-hand goes on indefinately. Though maybe not anymore if you fire a torpedo. Haven't noticed if it stops or not.

Bent Periscope 07-01-09 04:47 PM

Now I know what I couldn't get this "stopwatch" to work.:-?

BP


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