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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2009
Posts: 2
Downloads: 0
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I have installed GWX v.3.0 Gold. Great Mod, by the way.
I don't have any ammo for the deck gun. It says 0 HE 0. I even tried the tutorial, and it has no ammo either. Is there an easy fix ? Thanks, Clay |
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#2 |
Chief of the Boat
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Go to the deck gun screen and click on the shell icon.
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#3 |
Nub
![]() Join Date: Feb 2009
Posts: 2
Downloads: 0
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Hells Bells, that worked.... Why doesn't it auto load like the AA Gun ? You don't have a shell selection like the old Deck Gun did.
Thanks again, Clay ![]() |
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#4 | |
Chief of the Boat
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![]() Shells were loaded individualy unlike flak which were usually clip fed. |
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#5 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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#6 | |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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![]() Quote:
![]() GWX removes the star shell & armor piercing ammunition that was present in the stock game for historical purposes. I found the star shells to be next to useless; they won't penetrate anything and armed merchants can use the light that they give off to get a bead on your boat (their accuracy is much improved in GWX). Here's a little tip for your convenience; when leaving port order some of your crew to man the deck gun & click on the shell icon to load it. Once it's loaded you can then return these crewmen to watch duties or whatever they were doing before and your deck gun will stay armed and ready for use throughout your patrol. |
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#7 | ||
Chief of the Boat
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#8 | |||
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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Cheat!! ![]()
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#9 |
Eternal Patrol
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It's supposed to represent the time it takes to ready the gun and load the first shell. Otherwise it's ready instantly. I think. Or rather I don't think, but when I do that's what I think.
I think.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
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Maybe it is cheating but I prefer to be "locked & loaded".
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#11 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Trouble is only works first time Obviously uboats didnt sail about without the gun locked down and the barrel plugged Having to load the first shell simulates your waiting time Or as best we could do Once :rotfl: Was a pleasant side effect of removing the AP as game always starts with AP loaded With the AP gone you had to click and load |
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#12 |
Chief of the Boat
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Use Commander set at '0' and you have an 88mm machine gun
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#13 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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I have the 88 reload time set to 4 seconds & the 105 set to 10. Not sure if this is totally realistic but it works for me.
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#14 |
Chief of the Boat
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Both mine are set at 8.
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