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-   -   No Ammo for the deck gun (https://www.subsim.com/radioroom/showthread.php?t=148030)

C Shurts 02-10-09 01:01 PM

No Ammo for the deck gun
 
I have installed GWX v.3.0 Gold. Great Mod, by the way.

I don't have any ammo for the deck gun. It says 0 HE 0.

I even tried the tutorial, and it has no ammo either.

Is there an easy fix ?


Thanks,

Clay

Jimbuna 02-10-09 01:04 PM

Go to the deck gun screen and click on the shell icon.

Welcome aboard http://www.psionguild.org/forums/ima...es/welcome.gif

C Shurts 02-10-09 01:12 PM

Hells Bells, that worked.... Why doesn't it auto load like the AA Gun ? You don't have a shell selection like the old Deck Gun did.

Thanks again,


Clay:salute:

Jimbuna 02-10-09 04:16 PM

Quote:

Originally Posted by C Shurts
Hells Bells, that worked.... Why doesn't it auto load like the AA Gun ? You don't have a shell selection like the old Deck Gun did.

Thanks again,


Clay:salute:

Your welcome Kaleun http://www.psionguild.org/forums/ima...s/thumbsup.gif

Shells were loaded individualy unlike flak which were usually clip fed.

Wreford-Brown 02-10-09 04:18 PM

Quote:

Originally Posted by C Shurts
Hells Bells, that worked.... Why doesn't it auto load like the AA Gun ? You don't have a shell selection like the old Deck Gun did.

Thanks again,


Clay:salute:

I made the same mistake during Beta testing. Once the Wolves sorted me out I almost got laughed out of the Lair :oops:

Murr44 02-10-09 05:04 PM

Quote:

Originally Posted by C Shurts
Hells Bells, that worked.... Why doesn't it auto load like the AA Gun ? You don't have a shell selection like the old Deck Gun did.

Thanks again,


Clay:salute:

Welcome.:)

GWX removes the star shell & armor piercing ammunition that was present in the stock game for historical purposes. I found the star shells to be next to useless; they won't penetrate anything and armed merchants can use the light that they give off to get a bead on your boat (their accuracy is much improved in GWX).

Here's a little tip for your convenience; when leaving port order some of your crew to man the deck gun & click on the shell icon to load it. Once it's loaded you can then return these crewmen to watch duties or whatever they were doing before and your deck gun will stay armed and ready for use throughout your patrol.

Jimbuna 02-10-09 05:18 PM

Quote:

Originally Posted by Murr44
Quote:

Originally Posted by C Shurts
Hells Bells, that worked.... Why doesn't it auto load like the AA Gun ? You don't have a shell selection like the old Deck Gun did.

Thanks again,


Clay:salute:

Welcome.:)

GWX removes the star shell & armor piercing ammunition that was present in the stock game for historical purposes. I found the star shells to be next to useless; they won't penetrate anything and armed merchants can use the light that they give off to get a bead on your boat (their accuracy is much improved in GWX).

Here's a little tip for your convenience; when leaving port order some of your crew to man the deck gun & click on the shell icon to load it. Once it's loaded you can then return these crewmen to watch duties or whatever they were doing before and your deck gun will stay armed and ready for use throughout your patrol.

Cheat!! :DL

Letum 02-10-09 05:25 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Murr44
Quote:

Originally Posted by C Shurts
Hells Bells, that worked.... Why doesn't it auto load like the AA Gun ? You don't have a shell selection like the old Deck Gun did.

Thanks again,


Clay:salute:

Welcome.:)

GWX removes the star shell & armor piercing ammunition that was present in the stock game for historical purposes. I found the star shells to be next to useless; they won't penetrate anything and armed merchants can use the light that they give off to get a bead on your boat (their accuracy is much improved in GWX).

Here's a little tip for your convenience; when leaving port order some of your crew to man the deck gun & click on the shell icon to load it. Once it's loaded you can then return these crewmen to watch duties or whatever they were doing before and your deck gun will stay armed and ready for use throughout your patrol.

Cheat!! :DL

Are you saying you don't conduct a firing test of all guns after you leave base?
Cheat!! ;)

Sailor Steve 02-10-09 07:44 PM

It's supposed to represent the time it takes to ready the gun and load the first shell. Otherwise it's ready instantly. I think. Or rather I don't think, but when I do that's what I think.

I think.

Murr44 02-11-09 04:33 AM

Maybe it is cheating but I prefer to be "locked & loaded".:D

bigboywooly 02-11-09 03:24 PM

Quote:

Originally Posted by Sailor Steve
It's supposed to represent the time it takes to ready the gun and load the first shell. Otherwise it's ready instantly. I think. Or rather I don't think, but when I do that's what I think.

I think.

Aye
Trouble is only works first time
Obviously uboats didnt sail about without the gun locked down and the barrel plugged
Having to load the first shell simulates your waiting time
Or as best we could do
Once
:rotfl:

Was a pleasant side effect of removing the AP as game always starts with AP loaded
With the AP gone you had to click and load

Jimbuna 02-11-09 05:20 PM

Use Commander set at '0' and you have an 88mm machine gun :DL

Murr44 02-11-09 05:52 PM

I have the 88 reload time set to 4 seconds & the 105 set to 10. Not sure if this is totally realistic but it works for me.

Jimbuna 02-11-09 06:07 PM

Both mine are set at 8.


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