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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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After a few hours of searching I haven't found a definitive answer to where I should place the AOTD-AA-Ship-Schleuse-Bugix mod, in the order of JSGME mods. I have read that it should be before the "GWX - Late War Sensors Snorkel Antennas"...and I've read it should be after? Also, in the big picture, how should that mod be placed with other GWX mods I haven't activated yet, but may in the future?
Thanks guys. Vic |
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#2 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Since this contains the bug-fixes you should active it first, since this has already the necessary changes.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#3 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Hi,
May i ask something about AOTD bug fixes ? What about the "merged campaign" option ? I saw some campaign files in the bugfixes, but if i enable the "merged campaign" after the AOTD, i will certainly screwed up the install, isn't it ? And even if i enable "merged campaign" before AOTD, will not be a problem here ? That's why i don't use yet the AOTD, cause it's not clear, really guys :hmm: |
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#4 |
Chief of the Boat
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For GWX2.1
Late War Sensors Merged Campaign AOTD Bugfix Community Ships |
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#5 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Thanks guys
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#6 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Yes...thank you much!
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