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Old 09-26-08, 04:32 AM   #1
joho
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Default Aiming point on target

Hi
I have this graphical sheet over targets weakspots (made by Augie, Nemesis and Dietrich) where color green represent propeller and red ammunition hold.
Then there is yellow wich I belive is engineroom, orange oiltank but Im not sure wich is wich. Finaly a purple coloration stechin over the main center part of targets.
If you now the sheet and the meaning of the colors please illuminate me.

Now I have been aiming for the yellow and orange parts on a majority of targets beneth the brige but it dont seem to do as much damage as when I aim for the cargo hold in front or aft of the bridge. Wich is not marked on the sheet I have.
Is it like so that you are NOT supposed to aim for these parts.

WHERE DO YOU AIM at a cargo ships C2, C3, Merchant or likewise.
Tankers and naval vessels are a bit easier the question does not apply to them.

The sheet I am refering to comes rom 3rdflotilla.org.
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Old 09-26-08, 04:42 AM   #2
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I think the most crucial part was the engineroom/fuel tanks. It also depends on the realism level you are playing at. If you are playing at 100% you have to bear in mind that you will not always hit the part you were aiming. I always try to hit below the funnel-near the engine room in order to stop the ship(or sink it). What type of pistols do you use? Remember that maginetic(hitting below keel)makes far more damage. It also depends on mod you are using-dunno if GWX has HP replaced by flooding.
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Old 09-26-08, 05:00 AM   #3
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Default GWX Commander dud torpedoes

Hi Im usin GWX and Commander
I have not realistic sinking times, I do however have dud torpedoes so as it is now dec -39 the magnetic function is not reliable. I therefore set to impact if possible.
Like you wrote I do get the targets to stop but I need an additional torpedo sometimes even two of them to sink them.
I once hit a large cargo with my last 3 torpedoes, I was out of deck gun ammo so I couldnt finish her with that. I stayed put for several hours but she just laid there with 20 degrees tilt. So I send a contact report and went home.
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Old 09-26-08, 05:56 AM   #4
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In GWX 2.1 I am mostly aiming below forwardmost mast (alternative targets are fuel tanks and engine room) with impact pistols (for merchant kills). In safe conditions my next choice is deck gun & flak.
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Old 09-26-08, 06:12 AM   #5
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Your safest bet is to aim for engine or fuel area in merchants and magazines in warships.
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Old 09-26-08, 08:53 AM   #6
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In Stock, I had excellent results aiming a hair in front of the stack of C-2 and C-3. It breaks the ship in two.

In all the GWX versions, aiming at the forwardmost mast usually will a sink a ship .with one torpedo.


New Balz episode is out (hehe)
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Old 09-26-08, 12:03 PM   #7
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I thought impacts did more damage in GWX? I rarely use Mags.

Also, is there compartment breackdown (like the OP talked about) for ships in GWX like there is for vanilla, I havent seen one?
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Old 09-26-08, 12:16 PM   #8
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Quote:
Originally Posted by Piggy
I thought impacts did more damage in GWX? I rarely use Mags.

Also, is there compartment breackdown (like the OP talked about) for ships in GWX like there is for vanilla, I havent seen one?
I've seen ships break in GWX, but very rarely. Maybe once or twice.

Edit: Now I realize I completely misunderstood the post I quoted . Another painful reminder that my English is far from perfect.
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Old 09-26-08, 12:58 PM   #9
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Quote:
Originally Posted by Piggy
I thought impacts did more damage in GWX? I rarely use Mags.

Also, is there compartment breackdown (like the OP talked about) for ships in GWX like there is for vanilla, I havent seen one?
Not that I am aware of
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Old 09-26-08, 01:01 PM   #10
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yes, my last Ore Carrier did split in two after impact torpedo hit. But it seems that fuel tanks has reduced effect when critically hit ...
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Old 09-26-08, 01:08 PM   #11
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What would make the hits on the "forwardmost mast" more significant to achieving cleaner kill shots in GWX? To me it would seem to be much more favorable to hit the stacks, explosive fuels, & mid-ships structure with an impact pistol setting. (?)
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Old 09-26-08, 01:23 PM   #12
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http://www.subsim.com/radioroom/showthread.php?t=107277
btw: thnx Brag
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Old 09-26-08, 01:23 PM   #13
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Quote:
Originally Posted by Ping Panther
What would make the hits on the "forwardmost mast" more significant to achieving cleaner kill shots in GWX? To me it would seem to be much more favorable to hit the stacks, explosive fuels, & mid-ships structure with an impact pistol setting. (?)
Flooding. The ship practically plows its way to its sinking.
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Old 09-26-08, 02:43 PM   #14
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Brag,
It's all about bow-end shots to swamp the ship compartments!... That's it.

I still like to try for big bang shots if there is a chance.
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Old 09-26-08, 03:44 PM   #15
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Quote:
Originally Posted by Ping Panther
What would make the hits on the "forwardmost mast" more significant to achieving cleaner kill shots in GWX? To me it would seem to be much more favorable to hit the stacks, explosive fuels, & mid-ships structure with an impact pistol setting. (?)
These ships used coal and deisel. Neither is explosive like gasoline. Coal bunkers in ships were even known to spontainiously combust from time to time so the crews had to know how to deal with coal fires. If the coal bunkers were prone to explosion these fires would have been fatal. In a large ship I have read the coal bunkers even acted as a sort of armor around the engine room.

On the other hand hitting the engine room can stop a ship dead and let you deal with it once the escorts move on.
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