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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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As you can see, there are some missing textures. TMO152 + RSRDC w/p10.
Any help? ![]() ![]() |
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#2 |
Soundman
![]() Join Date: Jun 2005
Location: Forsan, Tx.
Posts: 143
Downloads: 9
Uploads: 0
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Are you sure the texture's are missing? This could be Japans attempt at early stealth technology
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#3 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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Same problem here, but stock v1.5 and the textures are missing on the new ships. I've not tested aircraft. No idea what the problem is either.
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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when you export the model, at least in 3ds, you have to use the channel 2, I had the same trouble, also the dds type should be 1 or 3, there is a thread by me one the subject of dds types, which if it is the wrong one means no visible texture ingame.
keltos |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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I was thinking this is mod-related.
Prior to upgrading to TMO 1.52 + RSRDC (latest version) I was running TMO 1.5b + appropriate RSRDC version for TMO. I had no issues with missing textures for any object throughout 3 full war patrols. Now for my 4th patrol, and the first after upgrading the mods to the latest version, I experienced this. Of course, it could be that the problem was there all along, as I normally crash dive as soon as radar picks up an incoming aircraft. However in this instance I decided to duke it out on the surface. Ducimus? Lurker? |
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#6 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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I'm just a simple player, but if you could post how I could rectify the problemit would be appreciated. ![]() Thanks. |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Does anyone know whether the Zero float plane is a "stock" aircraft that comes with the game?
Alternatively if someone could send me the associated texture files, and tell me where to save them, I'd be grateful. Hopefully this can solve the problem. |
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#8 |
Bilge Rat
![]() Join Date: Jul 2008
Posts: 1
Downloads: 3
Uploads: 0
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Hi all!
I think there's a solution for your problem : http://forum.sukhoi.ru/attachment.ph...8&d=1204894720 Find and extract two .dds files ( AFB_NakajimaN_T01.dds and AFB_NakajimaN_T01_lr.dds ) to your sh4/Data/Air/AFB_NakajimaN and that's it! And I didn't find any other missing or corrupted textures. I'm using the same two mods as you. Enjoy! ![]() |
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#9 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Thank you Igec. I shall try them and see.
I suppose it's safe to install via JSGME in mid-patrol (since it's only graphic files)? Oh, btw, welcome to Subsim!! ![]() ![]() |
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#10 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Thanks Igec. The textures work fine.
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#11 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 497
Downloads: 26
Uploads: 0
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keltos01 - slightly off topic, but is the lack of any torpedo damage in SH4 the result of the improper use of *.DDS files? When I look at the SH4 metal damage dds files (compared with 'Damage_metal_a.tga' from SH3 GWX) with a graphics reader, all I get is a black square. Maybe we'd get better damage if the dds type were changed?? I dunno, not a modder.
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