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-   -   Missing textures (https://www.subsim.com/radioroom/showthread.php?t=140245)

Zero Niner 08-03-08 09:01 AM

Missing textures
 
As you can see, there are some missing textures. TMO152 + RSRDC w/p10.
Any help?

http://img.photobucket.com/albums/v4...r/SH4/Huh2.jpg

http://img.photobucket.com/albums/v4...r/SH4/Huh1.jpg

Coolhand01 08-03-08 10:45 AM

Are you sure the texture's are missing? This could be Japans attempt at early stealth technology:up:. Sorry could'nt resist....CH

Observer 08-03-08 02:22 PM

Same problem here, but stock v1.5 and the textures are missing on the new ships. I've not tested aircraft. No idea what the problem is either.

keltos01 08-03-08 03:06 PM

when you export the model, at least in 3ds, you have to use the channel 2, I had the same trouble, also the dds type should be 1 or 3, there is a thread by me one the subject of dds types, which if it is the wrong one means no visible texture ingame.
keltos

Zero Niner 08-03-08 07:46 PM

I was thinking this is mod-related.
Prior to upgrading to TMO 1.52 + RSRDC (latest version) I was running TMO 1.5b + appropriate RSRDC version for TMO. I had no issues with missing textures for any object throughout 3 full war patrols.

Now for my 4th patrol, and the first after upgrading the mods to the latest version, I experienced this.
Of course, it could be that the problem was there all along, as I normally crash dive as soon as radar picks up an incoming aircraft. However in this instance I decided to duke it out on the surface.

Ducimus? Lurker?

Zero Niner 08-04-08 12:04 AM

Quote:

Originally Posted by keltos01
when you export the model, at least in 3ds, you have to use the channel 2, I had the same trouble, also the dds type should be 1 or 3, there is a thread by me one the subject of dds types, which if it is the wrong one means no visible texture ingame.
keltos

Are you saying this could be a simple error on the mod maker's part (if it is that)?
I'm just a simple player, but if you could post how I could rectify the problemit would be appreciated. :yep:

Thanks.

Zero Niner 08-05-08 11:07 PM

Does anyone know whether the Zero float plane is a "stock" aircraft that comes with the game?
Alternatively if someone could send me the associated texture files, and tell me where to save them, I'd be grateful. Hopefully this can solve the problem.

Igec 08-06-08 04:52 AM

Hi all!

I think there's a solution for your problem :

http://forum.sukhoi.ru/attachment.ph...8&d=1204894720

Find and extract two .dds files ( AFB_NakajimaN_T01.dds and AFB_NakajimaN_T01_lr.dds ) to your sh4/Data/Air/AFB_NakajimaN and that's it!

And I didn't find any other missing or corrupted textures. I'm using the same two mods as you.

Enjoy!:D

Zero Niner 08-06-08 05:56 AM

Thank you Igec. I shall try them and see.
I suppose it's safe to install via JSGME in mid-patrol (since it's only graphic files)?

Oh, btw, welcome to Subsim!!
:yep:

:sunny:

Zero Niner 08-06-08 08:24 AM

Thanks Igec. The textures work fine.

http://img.photobucket.com/albums/v4...H4/Nuskin1.jpg

http://img.photobucket.com/albums/v4...H4/Nuskin2.jpg

:up:

Archive1 08-06-08 02:56 PM

*.DDS problems
 
keltos01 - slightly off topic, but is the lack of any torpedo damage in SH4 the result of the improper use of *.DDS files? When I look at the SH4 metal damage dds files (compared with 'Damage_metal_a.tga' from SH3 GWX) with a graphics reader, all I get is a black square. Maybe we'd get better damage if the dds type were changed?? I dunno, not a modder.


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