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Old 05-10-08, 03:36 PM   #1
kys2000
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Default how to control colour of unit of allies or axis

how to control colour of unit of allies or axis? red and blue !

in MAP,
look pic
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Old 05-10-08, 03:38 PM   #2
Jimbuna
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Are you asking for a coloured contact mod or showing what you have created :hmm:
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Old 05-11-08, 04:25 PM   #3
richardphat
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I dont get him. Does he want to make Allied units to become friendly or just color for confusing himself even more
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Old 05-12-08, 01:20 PM   #4
twexl
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Far out!
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Old 05-12-08, 02:22 PM   #5
K Gunz
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Default how to control colour of unit of allies or axis

Hi Kys2000,

Are you trying to find a mod to bring back the colours of contacts on your map?

Green = Neutral
Red = Allies
Blue = Friendly ships

Not the GWX version where everything is black?

If my understanding is correct, I had the same problem and the answer is in a thread I posted some time ago.

Difficulty in finding some mods

There is a bit of reading here but it may help.

Rgds
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Old 05-12-08, 04:44 PM   #6
Madox58
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Yes, he wants the details on how to change the colors.
What files need fixed for colors to appears.
This is not my area so I really don't know what needs edited or changed.
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Old 05-12-08, 04:56 PM   #7
SeaWolf U-57
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Default Coloured units

if you want to put the colour back into your contacts this is the mod to do that i dont remember who made it but this is the link..

http://files.filefront.com/GWX+Conta.../fileinfo.html
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Old 05-12-08, 05:41 PM   #8
Madox58
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Anyone know what was changed on the xxx_shp.tga files?
Cause that package does not contain all replacements in 2.0 and 2.1
And has a few not needed.
Which will cause a new folder to be created.
:hmm:
As all folders are read at loading, this is needless overhead.
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Old 05-12-08, 05:47 PM   #9
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Quote:
Originally Posted by K Gunz
Hi Kys2000,Green = Neutral
Red = Allies
Blue = Friendly ships
Btw, are there grey contacts/wrecks? I could swear that I saw a grey wreck once.
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Old 05-13-08, 03:01 AM   #10
Jimbuna
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Quote:
Originally Posted by Phoenix1957
if you want to put the colour back into your contacts this is the mod to do that i dont remember who made it but this is the link..

http://files.filefront.com/GWX+Conta.../fileinfo.html
That link is to my original FF account.
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Old 05-13-08, 03:04 AM   #11
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Quote:
Originally Posted by privateer
Anyone know what was changed on the xxx_shp.tga files?
Cause that package does not contain all replacements in 2.0 and 2.1
And has a few not needed.
Which will cause a new folder to be created.
:hmm:
As all folders are read at loading, this is needless overhead.
IIRC the alpha channel.

However, as you have correctly pointed out there have been new units added since and not all have been included. Therefore those ship icons appear black in colour on the nav map and attack screen.
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Old 05-13-08, 04:48 AM   #12
SeaWolf U-57
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Default Coloured Contacts

then all i can say is Thankyou Jimbuna i use this mod myself and i am thankfull to be able to do so no matter if some of the contacts are black ....have not seen one yet though....
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Old 05-13-08, 05:40 AM   #13
Jimbuna
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Quote:
Originally Posted by Phoenix1957
then all i can say is Thankyou Jimbuna i use this mod myself and i am thankfull to be able to do so no matter if some of the contacts are black ....have not seen one yet though....
That is totally dependant on what vessels you have in whatever version or mod you have currently installed.

As Privateer has already correctly pointed out there has been additional ships scripted into the game since the mod evolved, so they will show up as black icons.
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Old 05-13-08, 06:13 AM   #14
danlisa
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I don't want to state the bleeding obvious here (and I maybe wrong cos it's been a long time) but Stock SH3 had 3 types of Contact marker. 1 x Friendly, 1 x Neutral & 1 x Enemy (for Large, Medium, Small & Individual) contacts. So the correct TGA files are already there. I can't remember if they are in the Textures or Misc folder but for these types of contacts, you should only need to replace these in your current install. Remember, the game knows which vessel is Friend, Foe or Neutral and when.

The only problem comes at higher zoom levels where you can actually see the outline of the ship (i.e xxx_shp.tga). If you want these to be replaced with colour coded icons, you need to individually replace each TGA in each ship folder.

Personally, a good balance would be coloured map contacts with grey ship icons.

The Alpha channels in these TGA's should not govern the colour as SH3 only uses this channel as transparency.
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Old 05-13-08, 06:32 PM   #15
bobchase
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Quote:
Originally Posted by OneToughHerring
Quote:
Originally Posted by K Gunz
Hi Kys2000,Green = Neutral
Red = Allies
Blue = Friendly ships
Btw, are there grey contacts/wrecks? I could swear that I saw a grey wreck once.
The grey sunk icons are for when a ship is either sunk by someone/something else or by you if you did not identify the ship first. For instance, a destroyer sunk by a manually targeted acoustic torpedo would show up as gray after it sunk if you had never raised your scope to identify the warship and had merely fired 'blind'. This is true even if Auto-Identify is turned on.

Bob
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