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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Oct 2005
Posts: 84
Downloads: 13
Uploads: 0
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how to control colour of unit of allies or axis? red and blue !
in MAP, look pic ![]() |
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#2 |
Chief of the Boat
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Are you asking for a coloured contact mod or showing what you have created :hmm:
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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I dont get him. Does he want to make Allied units to become friendly or just color for confusing himself even more
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#4 |
Electrician's Mate
![]() Join Date: Oct 2007
Location: Portsmouth.England-20,000 leagues under the premiership
Posts: 132
Downloads: 314
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Far out!
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Damn your eyes Mr. Christian ![]() |
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#5 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Yorkshire
Posts: 131
Downloads: 22
Uploads: 0
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Hi Kys2000,
Are you trying to find a mod to bring back the colours of contacts on your map? Green = Neutral Red = Allies Blue = Friendly ships Not the GWX version where everything is black? If my understanding is correct, I had the same problem and the answer is in a thread I posted some time ago. ![]() There is a bit of reading here but it may help. ![]() Rgds K Gunz
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K Gunz (U-83) ![]() ![]() |
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#6 |
Stowaway
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Yes, he wants the details on how to change the colors.
What files need fixed for colors to appears. This is not my area so I really don't know what needs edited or changed. |
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#7 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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if you want to put the colour back into your contacts this is the mod to do that i dont remember who made it but this is the link..
http://files.filefront.com/GWX+Conta.../fileinfo.html |
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#8 |
Stowaway
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Anyone know what was changed on the xxx_shp.tga files?
Cause that package does not contain all replacements in 2.0 and 2.1 And has a few not needed. Which will cause a new folder to be created. :hmm: As all folders are read at loading, this is needless overhead. ![]() |
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#9 | |
Stowaway
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#10 | |
Chief of the Boat
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#11 | |
Chief of the Boat
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However, as you have correctly pointed out there have been new units added since and not all have been included. Therefore those ship icons appear black in colour on the nav map and attack screen. |
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#12 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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then all i can say is Thankyou Jimbuna i use this mod myself and i am thankfull to be able to do so no matter if some of the contacts are black ....have not seen one yet though....
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#13 | |
Chief of the Boat
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As Privateer has already correctly pointed out there has been additional ships scripted into the game since the mod evolved, so they will show up as black icons. ![]() |
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#14 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I don't want to state the bleeding obvious here (and I maybe wrong cos it's been a long time) but Stock SH3 had 3 types of Contact marker. 1 x Friendly, 1 x Neutral & 1 x Enemy (for Large, Medium, Small & Individual) contacts. So the correct TGA files are already there. I can't remember if they are in the Textures or Misc folder but for these types of contacts, you should only need to replace these in your current install. Remember, the game knows which vessel is Friend, Foe or Neutral and when.
![]() The only problem comes at higher zoom levels where you can actually see the outline of the ship (i.e xxx_shp.tga). If you want these to be replaced with colour coded icons, you need to individually replace each TGA in each ship folder. Personally, a good balance would be coloured map contacts with grey ship icons. The Alpha channels in these TGA's should not govern the colour as SH3 only uses this channel as transparency.
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#15 | ||
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
Uploads: 0
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Quote:
Bob |
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