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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2008
Location: UK
Posts: 119
Downloads: 53
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Hi, I'm relatively new to the game, and haven't yet installed any mods as I'm enjoying it as it is and getting used to the way it works for the moment. However, I've noticed that there aren't a great deal of ports included and wanted to clarify the method I should use to add a few more. Is it just a matter of adding relevant information to the Locations.cgf file in the Data/Terrain folder?
Many thanks for any help! |
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#2 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
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You really want to try this game first with the GWX 2.1 Mod...
Then decide if you want to add ports... ![]()
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Yup, you only have to add ports to the locations.cfg file and they show up in-game.
To add ships that appear when you go on patrol, you need to edit the Campaign_scr.mis file (or whatever it's called).
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#4 |
Torpedoman
![]() Join Date: Apr 2008
Location: UK
Posts: 119
Downloads: 53
Uploads: 0
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Thanks!
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#5 | |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
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#6 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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http://files.filefront.com/How+to+ad.../fileinfo.html Could probably stand to be updated when I get time but will get you started REMEMBER Just cos it looks ok in the mission editor doesnt mean it is Always best to run a patrol there to check it out |
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#7 | |||
Torpedoman
![]() Join Date: Apr 2008
Location: UK
Posts: 119
Downloads: 53
Uploads: 0
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