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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
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Hey guys-
Using GWX and OLC. Twice now in the past few weeks, my TDC has frozen... or rather, when I call it up, it's on auto so I can't change anything, but it recalculates as I change my bearing- I can only assume it's in manual mode when closed. Anyone else has this issue?
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Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
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#2 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
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There should be a small switch to the lower left of those dials that locks and unlocks them.
![]() If that doesn't work, then you may need to enable "Manual Targeting" realism setting. |
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#3 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
Downloads: 126
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yeah- that dial brings up the TDC- normally it also switches it too... but now when i click it and the TDC comes up, but I can't twiddle the dials.
manual targeting is on
__________________
Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
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#4 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
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I've had occasional glitches with that knob. Sometimes it would spontaneously reverse its function, and only allow dial tweaking in the 'off' or 'locked' position.
I suggest you save and reload the game; see if the problem persists. Also check to see if you've installed any conflicting mods recently. |
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#5 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
Downloads: 126
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no conflicting mods, loading saved game- problem persists.
So long as I line up with a ship 500 m away that's either moving directy toward or away from me, or isn't moving at all, and I'm set. elsewise... UGH! And I have nearly a full load of eels too!
__________________
Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
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#6 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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So it's broken on both the attack scope AND the TDC screen?
What about the UZO? |
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#7 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
Downloads: 126
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Yup- everywhere!
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__________________
Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
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#8 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
Downloads: 126
Uploads: 0
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bump- help???
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__________________
Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
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#9 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Yup, that's a known glitch with the OLC mods. As far as I am aware, there is no known cause of yet. There is a temporary fix though. (it might get stuck again later in the game) Go to the TDC-table in the 3D compartment and click the TDC Auto Update Light. That releases the 2d wheels and it works again as it should.
I find it odd that reloading the game doesn't fix it. Usually all GUI elements get reset to default when reloading a savegame.
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My site downloads: https://ricojansen.nl/downloads |
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