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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2007
Posts: 60
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Guys,
I'm running GWX2 and I'm trying to aim for the keel and it is not working. I'm using steam torps and magnetic pistols. what I do is lock on the target, get a good solution (aob and distance) and choose the keel. when this happens the ship never breaks in half. also when i have a ship locked I can not manually change depths. Am I doing it wrong? I just spent 3 eels on an empire type freighter targeting fuel bunkers and engines and it would still not sink, I had to finish her off with the deck gun. My brother who played sh3 a while ago enjoyed breaking ships in half all the time. ![]() |
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#2 |
Mate
![]() Join Date: Apr 2007
Posts: 60
Downloads: 18
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it's dec 1941 and seas were calm
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#3 |
Gunner
![]() Join Date: Aug 2006
Posts: 94
Downloads: 27
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Try to utlise the Mod, "torpedo damage final", that change only the visual and you can see where exactly your torpedo had hit the target. The effect is always the same, only de graphic or visual change(already, I Dream of a torpedo effect like the graphics of "Torpedo damage final", the real damage is very different at the graphic).
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#4 |
Mate
![]() Join Date: Apr 2007
Posts: 60
Downloads: 18
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they seem to hit the middle of the ship pretty shallow.
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#5 |
A-ganger
![]() Join Date: Jul 2007
Location: München
Posts: 71
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First of all, with GWX, ships don't seem to snap in half as often as in stock.
Secondly, if you're using automatic targeting or have a solution "locked in" the TDC, you can unlock the scope and aim at different areas of the target; the TDC will adjust the gyro-angle of the torpedo accordingly. Good luck and remember, in Soviet Russia, TDC adjusts YOU! |
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#6 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
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#7 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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In GWX ships seldom break up. They sink by flooding like in RL. Sometimes the cargo explodes and the ship goes down in a few seconds.
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#8 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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I've never experienced back break in GWX. They always sink by flooding.
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#9 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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Shoot a docked Destroyer and use a T1a at 1m, 45kn and there's a good chance you'll see it crack in half. They seem to bust up about half the time, othertime they just flood real fast and dissappear.
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#10 |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
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__________________
"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#11 |
Gunner
![]() Join Date: Aug 2006
Posts: 94
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Yes, I have see a a couple of times a destroyer breaking in half amd exploding in the next seconds; in general in the game the DDs are more weaker as Merchants or others types after such impacts and sink very fast; only exception the Town class(Four Pipes)destroyers, I have hit sometimes destroyers of this type and in 80% of ocassions he need a second hit to sink .
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#12 | |
Watch
![]() Join Date: Apr 2007
Posts: 21
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OR if hit the weak spot of the ship, it would break in half too. I tried several times in T3, Large merchant, and once a ore carrier, but never at the keel.
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