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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
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I've tried Trigger Maru, Real Fleet Boat, and stock (with U-Boat missions). While TM's "night" periscope does the best job of this, their "day" scope has the same problem ALL the others do...
...you can still fairly clearly see the ocean/waves/ships/etc through the blackness around the periscope eyehole. Just in slight color variations of it, but it's simply not 100% opaque. (Oh, and while we are at it - anyone know what file handles the "picture noise" that is inside the subs with the stock game, but it seems all mods remove it? IIRC, this was also in the HQ room in the initial game release, but was removed in even the first patch. I did kinda like that.) Last edited by XanderF; 03-22-09 at 02:36 PM. |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
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This is fairly easy to do.
Grab the scope.dds files and you have 4 layers, RGB and Alpha. Make sure your alpha channel is as white (rgb=255,255,255) as can be, with a black hole in the middle plus the faded lens effect along the black hole perimeter Also turn down your monitors gamma correction. ![]() |
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#3 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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#4 |
Stowaway
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gimp works fine or you can use paint,net which is another free tool
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#5 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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Hmm...been spending some time with this problem and GIMP.
I can make the changes, and they do show up in game...but you can still make out movement from the 'shaded out' area around the periscope. Rather annoying. ![]() No matter what I do with the alpha channel or texture itself, the background still shows through. |
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#6 |
Lucky Jack
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I think but do not quote me on this. If the fog is enabled in the game this happens. Again, I think this the reason.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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![]() Quote:
However, it's not that bad on every scope. As noted, the 'night' scope in the TMO mod actually isn't that awful. |
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