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Old 03-26-08, 06:46 AM   #1
StarLion45
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Default " The Game " .

Engine running slow , in the dark deep sea . A grey sub , shaped like a shark moving smooth against the target . The voice inside whisper : " Torpedo loss " , Herr Capitan .He looking at the watch in his hand,,, and counting 4-3-2-1- .. " Ja . He looking through the periscope just to see the " Ark Royal rice the bow and sink in the dark grey sea . Ok guys at last : WHAT A GAME WHAT A GAME . Give me high five for GWX 2.0 . Agree?????????
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Old 03-26-08, 07:03 AM   #2
antikristuseke
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Glaad to see you are enjoying yourself with GWX, wellcome to the addicts of the deep
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Old 03-26-08, 07:10 AM   #3
HunterICX
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Glad you enjoy like the rest of us Bubbleheads

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Old 03-27-08, 10:26 AM   #4
Laufen zum Ziel
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There is no cure for your addiction. Do not fear for we are with you to the end.


http://silent-hunter-addict.com
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Old 03-27-08, 10:32 AM   #5
Hanomag
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Welcome Aboard Herr Kaluen!!!
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Old 03-27-08, 11:45 AM   #6
Brag
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You're in trouble now :rotfl: :rotfl: :rotfl: :rotfl:
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Old 03-27-08, 01:45 PM   #7
Jimbuna
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Good to see your enjoying the GWXperience
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Old 03-27-08, 03:05 PM   #8
Slateford-5
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I would certainly second the OP's sentiments: the swing of emotions you can actually get from this game: boredom, sudden hope, hope dashed, change of plan, contact out of nowhere, thrill of the chase, ship sunk, payback, dread, fear, panic, evasion and if you are lucky and skillful, out the other side to fight another day: I honestly haven't played a game before that was so thoroughly immersive and addictive: the hours slip by all too easily... I have to be honest, if I have been through a few patrols with a crew and I make a bad choice, espeicially if the end comes after a 90 minute frantic weaving and repairing effort, I actually feel a bit flat in real life: how sad is that?
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Old 03-28-08, 09:09 AM   #9
Jimbuna
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Not sad at all......this is testimony to how addictive and immersive the game can become
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Old 03-28-08, 02:02 PM   #10
iambecomelife
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Quote:
Originally Posted by Slateford-5
I would certainly second the OP's sentiments: the swing of emotions you can actually get from this game: boredom, sudden hope, hope dashed, change of plan, contact out of nowhere, thrill of the chase, ship sunk, payback, dread, fear, panic, evasion and if you are lucky and skillful, out the other side to fight another day: I honestly haven't played a game before that was so thoroughly immersive and addictive: the hours slip by all too easily... I have to be honest, if I have been through a few patrols with a crew and I make a bad choice, espeicially if the end comes after a 90 minute frantic weaving and repairing effort, I actually feel a bit flat in real life: how sad is that?
Nice description. You mentioned boredom - with a subsim, boredom is actually enjoyable, in a way. When coupled with the moments of intense combat it makes the entire experience an "emotional roller-coaster".
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Old 03-28-08, 02:19 PM   #11
mr chris
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Quote:
Originally Posted by Slateford-5
I would certainly second the OP's sentiments: the swing of emotions you can actually get from this game: boredom, sudden hope, hope dashed, change of plan, contact out of nowhere, thrill of the chase, ship sunk, payback, dread, fear, panic, evasion and if you are lucky and skillful, out the other side to fight another day: I honestly haven't played a game before that was so thoroughly immersive and addictive: the hours slip by all too easily... I have to be honest, if I have been through a few patrols with a crew and I make a bad choice, espeicially if the end comes after a 90 minute frantic weaving and repairing effort, I actually feel a bit flat in real life: how sad is that?
Sums up my first week back with the game pretty well.
Iam well into my second book, I read a book while playing the game it seems to speed the hours of boredom by and in no time i hear the cry of ship spotted or Sound contact herr Kaluen.
luckily for me i managed to stock pile a good number of books before i got back into the game.
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