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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Never the one to cuss but this really got me. Started over a new career and 1st patrol off the Indochina coast. I went up against the most vicious weather. Tsunami-like waves towering 20 feet! My officer kept saying depth 20 feet and my deck crew disappeared probably thinking we were going periscope depth. This is quite annoying and the boat in relation to wave movement is unrealistic. I tried Living Breathing Ocean but it contrasted with both ROW and Environmental Color. The ocean looked way too black so I enabled LBO first then the other two (hey, what do I have to lose?) No good. getting tossed all over the place at a speed of under 5 knots at a time. I even modified the files and it made my sub sink into the ocean while the tidal waves bury me. Can't get rid of that surfboarding sub either. Somebody kill me!
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#2 |
Lucky Jack
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Bad day at sea sir? I'm wondering...do you have the rock and roll submarine mod by Dave? Also, the most I have seen for wind in kts is 15. I'm just wondering what you have installed from the ROW thread:hmm:. Other than that, here is a lifeperserver
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
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Well 15 meters per second game wise is the same as "Beaufort Scale" #7 which is pretty heavy seas of 13 1/2 to 19 ft waves looks like this....... ![]() Beaufort Scale link......http://en.wikipedia.org/wiki/Beaufort_scale ![]()
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#4 |
Lucky Jack
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Ok, when I'm using ROW pitch and roll mod for the sub I do not get the surfing sub. A little bit but not like it was in stock. Are you using the ROW pitch and roll mod?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
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Eddit: OPPS....Maybe your last post was not meant for me? Sorry AVGWarhawk.
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#6 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
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Btw, you mentioned LBO. It is included in Row. Might be a conflict there. Or just save you loading redundant files.
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#7 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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Yep, using Row Pitch and Roll mod. Somebody help! Damn waves stalling my sub! Talk about going nowhere fast!
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#9 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
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Just a small addition, but you are in a submarine. Dive below the storm as they did in reality. Storms also will wreak havoc on your fuel consumption.
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#10 |
Lucky Jack
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Here is the next headache and this really sucks. Some of the mods were found to have a letter capitalized in the file name. When JSGME looks to return the original file to it's stock place after deactivation, it does not move it as it is looking for the replacement with the same name. With the capital letter, JSGME will not return the file. Therefore it is lost. At least his is how it was explained in a thread a few weeks back. Therefore, I would (you do not have to) delete the entire game and make sure all files and folders are gone. Fresh install of game and mods. Just get the ROW files only. The new scene.dat file from Kriller will just be an addon. Do out at end of week he is hoping. Load, activate and you are set. It is up to you how you want to handle that.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
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Just a small addition, but you are in a submarine. Dive below the storm as they did in reality. Storms also will wreak havoc on your fuel consumption.
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#12 | |
Lucky Jack
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From what I read, they road them out on the surface. I do not remember the reason.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#13 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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![]() ETA: Interesting topic title, DavyJonesFootlocker...very uh...descriptive :rotfl:
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#14 |
The Old Man
![]() Join Date: Apr 2006
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DJFL is getting a reputation as a complainer in my book. The cursing as the next level does not surprise me. 15m/sec is the maximum wind speed the game will produce which when sustained long enough WILL produce the maximum wave height of 20 ft. Ride it out surfaced or submerged. Just be glad your boat doesn't react the way real boats do in that weather and your crew so sick they are only 50% effective. Be glad you're not kissing the ocean as you rock back and forth and the ocean is not pouring into the hatch.
Be glad you can still use the deck gun in 15 winds and 20ft waves because UBI got so much flack in SH3 they stablised the boyancy model so you can do whatever you want all the time. -Pv- |
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#15 | ||
Planesman
![]() Join Date: Apr 2007
Location: Connecticut, USA
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