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-   -   %$#@*^!@!!!! (https://www.subsim.com/radioroom/showthread.php?t=129406)

DavyJonesFootlocker 01-21-08 12:18 PM

%$#@*^!@!!!!
 
Never the one to cuss but this really got me. Started over a new career and 1st patrol off the Indochina coast. I went up against the most vicious weather. Tsunami-like waves towering 20 feet! My officer kept saying depth 20 feet and my deck crew disappeared probably thinking we were going periscope depth. This is quite annoying and the boat in relation to wave movement is unrealistic. I tried Living Breathing Ocean but it contrasted with both ROW and Environmental Color. The ocean looked way too black so I enabled LBO first then the other two (hey, what do I have to lose?) No good. getting tossed all over the place at a speed of under 5 knots at a time. I even modified the files and it made my sub sink into the ocean while the tidal waves bury me. Can't get rid of that surfboarding sub either. Somebody kill me!:damn:

AVGWarhawk 01-21-08 01:19 PM

Bad day at sea sir? I'm wondering...do you have the rock and roll submarine mod by Dave? Also, the most I have seen for wind in kts is 15. I'm just wondering what you have installed from the ROW thread:hmm:. Other than that, here is a lifeperserver:D

Elder-Pirate 01-21-08 01:54 PM

Quote:

Originally Posted by AVGWarhawk
Also, the most I have seen for wind in kts is 15.


Well 15 meters per second game wise is the same as "Beaufort Scale" #7 which is pretty heavy seas of 13 1/2 to 19 ft waves looks like this.......http://i4.photobucket.com/albums/y11...rt_scale_7.jpg

Beaufort Scale link......http://en.wikipedia.org/wiki/Beaufort_scale

:lol: The sub should be tossed around.

AVGWarhawk 01-21-08 01:57 PM

Ok, when I'm using ROW pitch and roll mod for the sub I do not get the surfing sub. A little bit but not like it was in stock. Are you using the ROW pitch and roll mod?

Elder-Pirate 01-21-08 02:17 PM

Quote:

Originally Posted by AVGWarhawk
Ok, when I'm using ROW pitch and roll mod for the sub I do not get the surfing sub. A little bit but not like it was in stock. Are you using the ROW pitch and roll mod?

Stock 1.4 and in a 15 m/s storm the sub is like a rock and roll star. :rotfl: I've never seen it surf on the waves like some tell it for stock 1.4, it's allways the bow dips and the stern comes up and vice versa.

Eddit: OPPS....Maybe your last post was not meant for me?
Sorry AVGWarhawk.

Angus89 01-21-08 02:17 PM

Btw, you mentioned LBO. It is included in Row. Might be a conflict there. Or just save you loading redundant files.

AVGWarhawk 01-21-08 02:47 PM

Quote:

Originally Posted by Elder-Pirate
Quote:

Originally Posted by AVGWarhawk
Ok, when I'm using ROW pitch and roll mod for the sub I do not get the surfing sub. A little bit but not like it was in stock. Are you using the ROW pitch and roll mod?

Stock 1.4 and in a 15 m/s storm the sub is like a rock and roll star. :rotfl: I've never seen it surf on the waves like some tell it for stock 1.4, it's allways the bow dips and the stern comes up and vice versa.

Eddit: OPPS....Maybe your last post was not meant for me?
Sorry AVGWarhawk.

It was for Davyjones. No problem:up: Just seems strange he is experiencing this. Angus might be on to something as LBO got a crap load of changes when incorporated in ROW. Might be a good idea to dump the LBO and current ROW files. Download fresh ROW files and wait on Krillers scene.dat file to be completed for ROW. The new scene.dat and two bugs that were repaired have done wonders:yep:

DavyJonesFootlocker 01-21-08 02:47 PM

Yep, using Row Pitch and Roll mod. Somebody help! Damn waves stalling my sub! Talk about going nowhere fast!:damn: Think I'll take off LBO as mentioned above. The Row mod replaced some things from it. No kidding the waves are high enough to cover the whole boat.:o

Angus89 01-21-08 02:53 PM

Just a small addition, but you are in a submarine. Dive below the storm as they did in reality. Storms also will wreak havoc on your fuel consumption.

AVGWarhawk 01-21-08 02:54 PM

Here is the next headache and this really sucks. Some of the mods were found to have a letter capitalized in the file name. When JSGME looks to return the original file to it's stock place after deactivation, it does not move it as it is looking for the replacement with the same name. With the capital letter, JSGME will not return the file. Therefore it is lost. At least his is how it was explained in a thread a few weeks back. Therefore, I would (you do not have to) delete the entire game and make sure all files and folders are gone. Fresh install of game and mods. Just get the ROW files only. The new scene.dat file from Kriller will just be an addon. Do out at end of week he is hoping. Load, activate and you are set. It is up to you how you want to handle that.

Angus89 01-21-08 02:54 PM

Just a small addition, but you are in a submarine. Dive below the storm as they did in reality. Storms also will wreak havoc on your fuel consumption.

AVGWarhawk 01-21-08 02:55 PM

Quote:

Originally Posted by Angus89
Just a small addition, but you are in a submarine. Dive below the storm as they did in reality. Storms also will wreak havoc on your fuel consumption.


From what I read, they road them out on the surface. I do not remember the reason.

DrBeast 01-22-08 08:14 AM

Quote:

Originally Posted by AVGWarhawk
Here is the next headache and this really sucks. Some of the mods were found to have a letter capitalized in the file name. When JSGME looks to return the original file to it's stock place after deactivation, it does not move it as it is looking for the replacement with the same name. With the capital letter, JSGME will not return the file. Therefore it is lost. At least his is how it was explained in a thread a few weeks back.

Yes, I still remember that blunder I had made. I had discovered this in an older version of JSGME, whereas there was a newer one out that took care of this (which I thought I had) :oops: Latest JSGME disregards upper/lower case and replaces/backups files properly.

ETA: Interesting topic title, DavyJonesFootlocker...very uh...descriptive :rotfl:

-Pv- 01-22-08 09:33 PM

DJFL is getting a reputation as a complainer in my book. The cursing as the next level does not surprise me. 15m/sec is the maximum wind speed the game will produce which when sustained long enough WILL produce the maximum wave height of 20 ft. Ride it out surfaced or submerged. Just be glad your boat doesn't react the way real boats do in that weather and your crew so sick they are only 50% effective. Be glad you're not kissing the ocean as you rock back and forth and the ocean is not pouring into the hatch.
Be glad you can still use the deck gun in 15 winds and 20ft waves because UBI got so much flack in SH3 they stablised the boyancy model so you can do whatever you want all the time.
-Pv-

Nuc 01-23-08 08:20 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Angus89
Just a small addition, but you are in a submarine. Dive below the storm as they did in reality. Storms also will wreak havoc on your fuel consumption.


From what I read, they road them out on the surface. I do not remember the reason.

I don't think there was a hard and fast rule but the CO had to consider the ship's saftey. If there was a need to resurface before the weather cleared it was a risky operation. You can't see or hear if you are coming up under something. The boat is unstable and a severe roll or pitch could realese the high pressure air being blown in to the main ballast tanks allowing them to reflood and depleating the air banks for another try.


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