SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-19-07, 12:10 PM   #1
mcmst26
Swabbie
 
Join Date: Oct 2007
Posts: 10
Downloads: 5
Uploads: 0
Torpedo running Depth?

Greetings Kaleuns!

In your experiences what has been the optimal setting for torpedo running depth for a magnetic trigger for a keel shot? :hmm:

I have been experimenting with setting torpedoes at 1 to 2 under the current ships draft but have failed to find the ‘sweet spot’. Most of the time the intended target ends up being disabled and eventually sinks due to flooding or it requires a few well placed shells from my deck gun to send her all the way down.

I really hate to put more than 1 eel into a small merchant.

Also does the depth really matter, other than the default setting of 5 when launching torpedoes with impact triggers? :hmm:

Currently running: Sh3 1.4b + GWX 1.3
mcmst26 is offline   Reply With Quote
Old 11-19-07, 01:21 PM   #2
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

Hi there!

For a magnetic shot, ideally 1m - 1.5 under the keel. anything less and you risk the torpedo impacting on the rounded underside and potentially bouncing off. also in stormy weather, BdU recommends not using magnetic pistols due to interference from the sea potentially causing a premature detonation...

Yes, depth matters when using impact settings, ideally, you should set the depth for half way between the water line and the keel.... so, if you have a ship with a draft of 9.9 m... then, you'd set your torpedo for 5 m....if the draft is 6 m, you'd set for 3m, and so on... bear in mind though... in rough seas, its better to set a bit too shallow than too deep as the ship is bobbing up and down.... also... if you are aiming for the front parts this is fine... but if you choose to aim for the back parts then you may need a more shallow setting


In terms of sinking smaller ships. If you send an impact torpedo into her side just about half way between the bow and the superstructure, then you're in the money there, eventually she'll succumb to her wounds and sink. One torpedo is all you need.

Obviously on the larger ships 2 is recommended. But anything 3000tons or less should only take one hit and then poof, they are gonners...
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 11-19-07, 02:00 PM   #3
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Good info from Penny. You may also want to take a look at the torpedo article on my webbie.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 11-19-07, 02:30 PM   #4
siber
Planesman
 
Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
Default

I don't use magnetic detonators any more. When I tried using them, 50% of the time they'd detonate prematurely, and 20% of the time they'd sail right under the target.

Impact settings all the way now: 4m for small merchants, 6m for ships with about 10m draft.
__________________
Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal
siber is offline   Reply With Quote
Old 11-19-07, 04:16 PM   #5
mcmst26
Swabbie
 
Join Date: Oct 2007
Posts: 10
Downloads: 5
Uploads: 0
Default

Excellent Information there Penelope, I really appricate your insite. I learn something new every day in regards to my rust bucket VIIB. It's ready for a refit! I'm still wainting on my request for a competent Weapons Officer. The current fool is constantly inputting incorrect depth setting on my torpedoes! BdU keeps denying my request. They also denied my request for a new VIIC, something due to the fact I rammed a small merchant; I had no more eels left and she would not sink.

Jawhol, Herr Kaleun Brag! I have visited your site on many different occations. I never bothered with setting torpedo depth until after I read the information on your site under "Shop Talk." I rather enjoyed your short story called "U-551 The Outsider" Are you going to write anymore on U-551 return trip?
mcmst26 is offline   Reply With Quote
Old 11-19-07, 04:44 PM   #6
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

I've always gone shallow with impact setting. 2-3m


Tried going deeper a few times thinking it would be better to make the hole below the waterline :p but had a couple clang off and have stuck with 2-3m ever since.

Seems to work okay.
Umfuld is offline   Reply With Quote
Old 11-19-07, 04:55 PM   #7
PavelKirilovich
Machinist's Mate
 
Join Date: Nov 2007
Location: Canadian Coast
Posts: 123
Downloads: 28
Uploads: 0
Default

Penelope, Brag: Good reading, thanks!

My SOP is as follows:

Magnetic pistol is set to 1.0-1.5m depth below maximum draught keel placement. Unreliability of magnetic pistols means I guesstimate where the outer bulkhead of a given compartment is (IE: Engine Spaces, Fuel Bunkerage, etc) and try to set the torpedo to impact the target at that point and blow that bulkhead across the compartment.

Identification books come in handy since the height "grid" gives you excellent reference as to below-designed-waterline depths. Especially useful combined with that mod that highlights the target's "sweet spots."
__________________
Winter Garden on the North Atlantic
Currently: U128 (Type IXC), U180 (Type IXD2), U198 (Type IXD2) operating in the I.O.
Previously: U48 (Type VIIB), U568 (Type VIIC) [Completed 1940-1945 career in Type VIIs, in the Atlantic]
Running: SH3 v1.4b w/ GWX 2.1
PavelKirilovich is offline   Reply With Quote
Old 11-19-07, 05:21 PM   #8
U49
Grey Wolf
 
Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Penelope_Grey
For a magnetic shot, ideally 1m - 1.5 under the keel. anything less and you risk the torpedo impacting on the rounded underside and potentially bouncing off. also in stormy weather, BdU recommends not using magnetic pistols due to interference from the sea potentially causing a premature detonation...
I use magnetic detonators almost only for a counter shot against escorts.

The AOB is in such a situation 0-30 degrees, and there is rare time to chanhe the preselected depth of 4-5m .....
And that setting is perfect for escorts.

For all correct planned and developed attacks I shoot AZ.
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5
Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
Following development of: www.subwolves.com
Realism: 90%
U49 is offline   Reply With Quote
Old 11-19-07, 06:21 PM   #9
panzer 49th
Weps
 
Join Date: Jul 2007
Location: Canada
Posts: 361
Downloads: 5
Uploads: 0
I use magnetics on anything that is at to sharp an angle for impact pistol


Just a tip if you hit a revenge battleship just under the second turret most of the time it will die with one hit.
__________________
panzer 49th is offline   Reply With Quote
Old 11-19-07, 09:19 PM   #10
sasquatch
Medic
 
Join Date: Nov 2007
Location: Kentucky, USA
Posts: 160
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Penelope_Grey
Hi there!

For a magnetic shot, ideally 1m - 1.5 under the keel. anything less and you risk the torpedo impacting on the rounded underside and potentially bouncing off. also in stormy weather, BdU recommends not using magnetic pistols due to interference from the sea potentially causing a premature detonation...

Yes, depth matters when using impact settings, ideally, you should set the depth for half way between the water line and the keel.... so, if you have a ship with a draft of 9.9 m... then, you'd set your torpedo for 5 m....if the draft is 6 m, you'd set for 3m, and so on... bear in mind though... in rough seas, its better to set a bit too shallow than too deep as the ship is bobbing up and down.... also... if you are aiming for the front parts this is fine... but if you choose to aim for the back parts then you may need a more shallow setting


In terms of sinking smaller ships. If you send an impact torpedo into her side just about half way between the bow and the superstructure, then you're in the money there, eventually she'll succumb to her wounds and sink. One torpedo is all you need.

Obviously on the larger ships 2 is recommended. But anything 3000tons or less should only take one hit and then poof, they are gonners...
5 meters won't work on a tanker, they just slide right off... I never go deeper than 3 meters unless using magnetics torps. Also, even big ships will go down with one eel if you hit em just right. Hit a C3 directly in front of the smokestack and it cracks in half 95% of the time.
sasquatch is offline   Reply With Quote
Old 11-20-07, 05:22 AM   #11
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

Weird how experiences differ from person to person... as I say my half way between surface and Keel has never failed me yet. Reason I do this is it creates an optimal flooding situation. I like my ships to sink and sink quickly. I'm not one of these took 2 hours real time to sink people. No, when I see the boom, I expect to not see the ship anymore.
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 11-20-07, 06:26 AM   #12
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

I tend to go with 4m in rougher weather or 1m deeper that keel in calm. Both work.
TarJak is offline   Reply With Quote
Old 11-20-07, 01:39 PM   #13
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

I just love using magnetic (in calm waters) for a bow shot on oncoming escorts. Love to see them go down bow first.

Rob
robj250 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.