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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Bugs solved:
· Destroyer/Submarine collisions always leading to the destroyer being sunk · periscopes are not animated properly in the interior of US submarines · Save & Load issues with the submarine crew · Magnetic/Contact Detonator switch not working · Improper display of the TBT interface in Widescreen resolutions · Loss of torpedo aiming track when crossing the International Date Line · Enemy ships do not detect steam torpedoes accurately · Metric/Imperial system issues Misc changes: · Damage taken by hulls submarine is shown in the damage interface · Entries in Captain’s Log are now limited for better performance · Screenshot names now contain the date they were taken on · End patrol ports are now displayed on the map · Objectives on the navigation now change color when completed Engine improvements: · Rendering distance increased to 20km, with appropriate improvement in visual sensors capabilities · Dynamic loading of game units has been implemented, considerably improving loading times · Improvements to Water rendering
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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