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Old 10-08-07, 04:35 AM   #1
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Default New JSGME update coming - feedback sought

Through some prompting from Alain (Subsim nick "ACSoft"), I've started looking into a few little enhancements that may make life easier for JSGME users.

I've already implemented two new features:

- Recording of new files added by mods is now more efficient, resulting in faster mod enabling and less HD space taken with backups

- Now warns when a mod adds new folders that were added by previously enabled mods

The third area I want to tackle in the next release is that little chestnut where users either independantly rename or delete mods from their hard drive that are still enabled, thus creating a situation where the mods can not be removed from the game, causing problems that in most instances can only be rectified by a full game re-install (simply because they don't realise what they've actually done). Unfortunately, there's nothing proactive that JSGME can do in this situation; this all comes back to good housekeeping on the part of the user.

However, I'm thinking of adding a check when JSGME loads that will look for these "orphan" entries, that is, mods that are enabled but no source MODS\<Mod Name> folder can be found. My proposed warning message will be:

Quote:
Mod "X" has been enabled but the source files can not be found!

This usually occurs if you rename or delete an enabled mod from the MODS folder without disabling the mod first. You should now rename or reinstall the mod into the MODS folder and correctly disable it before deleting it from your hard drive.

It is recommended that you do this before enabling or disabling any other mods.

[OK]
Whilst I don't want to get into a semantic wordsmithing discussion, I welcome any feedback from you guys, the users, as this scenario is prolly the most common problem to affect users.

Basically, I'm keen to make sure that the error message is clear and easily understood by those of you who have in the past, for whatever reason, managed to rename or delete an enabled mod and thence wondered what has happened, or only realised once it's too late.

PS: I also welcome anyone offering to translate the interface into more languages. It's very easy to do and requires nothing more than translating entries stored in a text file. Current languages available are: Spanish, French, German, Dutch, Portuguese (Brazilian), Polish, Greek, Catalan and Galician. Feedback from native speakers of these languages have highlighted the benefit and accessibility that the translations afford, especially to those not confident with the English language.
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