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#1 |
Chief
![]() Join Date: Mar 2005
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I have to first admit to being a little slow here being infinately more familiar with U-Boats then American submarines.
![]() I have just realised how overstrength the crew are in this game compared to real life! ![]() For example; I am currently using a Perch class boat (Porpoise in game). In real life such a vessel would have a crew of 5 officers and 45 enlisted ranks. The game defaults to 6 officers and over 60 crew. My personal preference is to play a realistic based game and wonder if others have already tried reducing the crew to its correct levels? Is this an old subject that for some reason I have been unable to find the threads for? Views please. ![]() |
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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http://www.subsim.com/radioroom/show...199#post652199
![]() I agree with you, but check this out. Here's a link that shows the names of the men lost on the USS Pompano, a P-class sub, in 1943. There were 78 guys on board. http://www.oneternalpatrol.com/uss-pompano-181.htm Pickerel had 73 guys on board when she went down: http://www.oneternalpatrol.com/uss-pickerel-177.htm Unfortunately, they don't show their ranks, but I bet you could come up with that info with a bit more digging. Anyways, wartime crew compliments were higher than peacetime, so 66 men seems a bit on the low side! But I still agree with you....SH3 did this great in limiting the number of officers and petty officers and it worked perfectly. Why change?
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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My idea is also that all the crew aboard the boat aren't listed in the personnel management screen. Like the cooks and such are there but are just taken for granted.
Personally I run all slots filled except the DC, Deck gun, AA gun slots. This has the benefit of not having those people get hurt when a bomb explodes topside (even if the AA crew wasn't on deck) and reduces the overall manpower of my sub. |
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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My Realistic Crew Configs mod makes the starting crews as realistic as the game allows at this time. All of the crew setups are based on real-world boats for every class in the game.
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#5 |
Chief
![]() Join Date: Mar 2005
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Federf,
Good point I must admit to not considering the other memebers of the crew such as cooks, etc. Suppose I had always assumed that they took up other roles during a battlestations. LukeFF Where would I be able this mod, also the trhead tile if one exists discussing the mod? Finally may I enquire if there are any conflict issues with other mods such as TM? Thanks |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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It's already in TM
![]() tater |
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#7 |
Chief
![]() Join Date: Mar 2005
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Tater,
Is it automatically activated when one installs TM; if so then we are back to the first comment regarding crew size? Cheers |
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#8 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#9 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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#10 |
Seasoned Skipper
![]() Join Date: Apr 2005
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Do those numbers specify how many crew were in each compartment at each job?
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#11 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Downloads: 105
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![]() Quote:
Here's a key to the rating acronyms: http://www.cv6.org/company/muster/organization.htm
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. Last edited by mookiemookie; 10-02-07 at 09:44 AM. |
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#12 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Downloads: 41
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