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Old 09-20-07, 05:02 PM   #31
Sailor Steve
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A nice note, Munchausen, but the real problem is with silent running - all pumps must be shut down. You can't "hide" by hovering.

Sorry to go off topic, but I thought that needed to be answered.

As for Elphaba's second question, if you can conserve fuel that way I see it as something that should be addressed. That trick doesn't work in real life, and shouldn't work in a game.
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Old 09-20-07, 06:37 PM   #32
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I find this thread interesting and wanted to watch it when it was first posted. I'm not trying to downplay remaining issues but it looks like there is not much. I can see about the deck gun issue and losing your crew. Not much else really. The only thing I believe needs to be worked on is the fuel issue and the deck gun issue. Everything else is in good order.
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Old 09-20-07, 07:53 PM   #33
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Has anyone worked out why some times you get a huge around 1 gig save folder . Thats my only problem .
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Old 09-21-07, 04:14 AM   #34
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I would like see the following improvements in a new 1.4 patch:

* Escort player has not chat window. Chatting with submarine’s player is not possible and vice versa.
* Warnings like “Player has left the game” would be very useful.
* In Multiplayer games, I can not see my sunken ships, Silent Hunter 4 does not show me which ship has been sunken.
* Triggers and events in multiplayer users missions do not work. If a user mission contains triggers, when it is played the triggers is not executed.

Some of these features are not bugs, but they are very important for gameplay in multiplayer tournament missions.

I hope that 1.4 path are truth.

Greetings.
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Old 09-21-07, 04:42 AM   #35
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Quote:
Originally Posted by sober
Has anyone worked out why some times you get a huge around 1 gig save folder . Thats my only problem .
Yes, that was caused by changes in the Gar's config files.

@Elphaba: running on the surface at half of max speed is the maximum range setting. Alternating between 2/3 submerged and 2/3 surfaced results in about 60% of max range.

@Sailor_Steve: SH IV is quite bad at modelling the underwater behaiviour of the sub. That includes the effects of silent running.
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Old 09-21-07, 04:47 AM   #36
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Don't really need any fixes for me, since 1.3, except maybe one, Not a bug but very annoying, the devs need to cut down on the aircraft attacks!

Although ive found a solution that seems to work, play the game in Easy mode where at least my gunners can shoot them down, when they do come, which is not often. But in Normal or higher i get them all the time.
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Old 09-21-07, 04:00 PM   #37
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The only things I feel need to be dealt with is the deck gun bug and I'd like to see the "depth charges in the water" voice warning added in.
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Old 09-21-07, 04:22 PM   #38
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Quote:
Originally Posted by TheSatyr
The only things I feel need to be dealt with is the deck gun bug and I'd like to see the "depth charges in the water" voice warning added in.
Agree. Some AI improvement is still needed. for Example to set enemy AI level ( or just more advanced difficulty settings)
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Old 09-21-07, 05:28 PM   #39
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Bath tub effect on Anti Air gun on Gato class?

I know there is a mod, but that removes it from the sub in all views. My point is that when 'at' that station the camera shouldn't be clipped by the walls of the 'tub'...that's a programmers fudge up.

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Old 09-21-07, 07:22 PM   #40
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Two other things I think may need to be looked into is where you seem to dive faster at a slower speed. Could just be an illusion,but other people have mentioned that as well. Also,the devs might want to consider toning down the visual detection range for the Japanese. It does seem a bit high to me.
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Old 09-21-07, 08:52 PM   #41
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wouldn't mind seeing the bow dive planes taken care of. they still don't deploy all the time when needed
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Old 09-23-07, 06:02 AM   #42
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Quote:
Originally Posted by pioleen
I would like see the following improvements in a new 1.4 patch:

* Escort player has not chat window. Chatting with submarine’s player is not possible and vice versa.
* Warnings like “Player has left the game” would be very useful.
* In Multiplayer games, I can not see my sunken ships, Silent Hunter 4 does not show me which ship has been sunken.
* Triggers and events in multiplayer users missions do not work. If a user mission contains triggers, when it is played the triggers is not executed.

Some of these features are not bugs, but they are very important for gameplay in multiplayer tournament missions.

I hope that 1.4 path are truth.

Greetings.
That’s right. I think that he wrote would be very interesting for who organizes multiplayer games with SHIV, and for that we played in them.
Greetings.
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Old 09-23-07, 06:32 AM   #43
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I'd like it if the batteries stopped recharging automatically, even if partially damaged
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Old 09-23-07, 04:30 PM   #44
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A realistic crew! SH3 only let you have so many officers and petty officers. To get back to realistic numbers on this would be a great improvement.
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Old 09-23-07, 04:57 PM   #45
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Quote:
Originally Posted by mookiemookie
A realistic crew! SH3 only let you have so many officers and petty officers. To get back to realistic numbers on this would be a great improvement.
I've been saying that for a lonnnnnnnng time. Worked perfectly in SH3, yet it was taken out for SH4.
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