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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Eternal Patrol
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A nice note, Munchausen, but the real problem is with silent running - all pumps must be shut down. You can't "hide" by hovering.
Sorry to go off topic, but I thought that needed to be answered. ![]() As for Elphaba's second question, if you can conserve fuel that way I see it as something that should be addressed. That trick doesn't work in real life, and shouldn't work in a game.
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#32 |
Lucky Jack
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I find this thread interesting and wanted to watch it when it was first posted. I'm not trying to downplay remaining issues but it looks like there is not much. I can see about the deck gun issue and losing your crew. Not much else really. The only thing I believe needs to be worked on is the fuel issue and the deck gun issue. Everything else is in good order.
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#33 |
Ace of the deep .
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Has anyone worked out why some times you get a huge around 1 gig save folder . Thats my only problem .
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#34 |
Seaman
![]() Join Date: Jan 2007
Posts: 39
Downloads: 206
Uploads: 0
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I would like see the following improvements in a new 1.4 patch:
* Escort player has not chat window. Chatting with submarine’s player is not possible and vice versa. * Warnings like “Player has left the game” would be very useful. * In Multiplayer games, I can not see my sunken ships, Silent Hunter 4 does not show me which ship has been sunken. * Triggers and events in multiplayer users missions do not work. If a user mission contains triggers, when it is played the triggers is not executed. Some of these features are not bugs, but they are very important for gameplay in multiplayer tournament missions. ![]() I hope that 1.4 path are truth. Greetings. |
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#35 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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@Elphaba: running on the surface at half of max speed is the maximum range setting. Alternating between 2/3 submerged and 2/3 surfaced results in about 60% of max range. @Sailor_Steve: SH IV is quite bad at modelling the underwater behaiviour of the sub. That includes the effects of silent running. |
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#36 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Don't really need any fixes for me, since 1.3, except maybe one,
![]() ![]() Although ive found a solution that seems to work, play the game in Easy mode where at least my gunners can shoot them down, when they do come, which is not often. But in Normal or higher i get them all the time. |
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#37 |
Captain
![]() Join Date: Apr 2002
Posts: 545
Downloads: 0
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The only things I feel need to be dealt with is the deck gun bug and I'd like to see the "depth charges in the water" voice warning added in.
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#38 | |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
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#39 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Bath tub effect on Anti Air gun on Gato class?
I know there is a mod, but that removes it from the sub in all views. My point is that when 'at' that station the camera shouldn't be clipped by the walls of the 'tub'...that's a programmers fudge up. Elphaba |
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#40 |
Captain
![]() Join Date: Apr 2002
Posts: 545
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Two other things I think may need to be looked into is where you seem to dive faster at a slower speed. Could just be an illusion,but other people have mentioned that as well. Also,the devs might want to consider toning down the visual detection range for the Japanese. It does seem a bit high to me.
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#41 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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wouldn't mind seeing the bow dive planes taken care of. they still don't deploy all the time when needed
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#42 | |
Swabbie
![]() Join Date: Apr 2006
Posts: 7
Downloads: 39
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Greetings. |
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#43 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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I'd like it if the batteries stopped recharging automatically, even if partially damaged
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#44 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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A realistic crew! SH3 only let you have so many officers and petty officers. To get back to realistic numbers on this would be a great improvement.
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#45 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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