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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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A revised "lite" version of my concrete textures mod for anyone worried about performance.
This "lite" version uses 16bit compressed TGAs (instead of 24bit uncompressed) and halves the texture resolution on the wall textures to 512** The floor texture is still 1024** as it lost too much detail if the size was halved. As a result the filesizes are now 768Kb for the wall textures and just under 2MB for the floor instead of 3Mb per file. There is very little visual difference even with the half size textures (and they still look better than stock sh3). The mod now includes the Harbor_kit.dat file (in the "additional" folder) with the new textures already packaged in it for folks who may not want to fill up their textures folder with tga files. pics: http://i201.photobucket.com/albums/aa186/tris1066/lite1.jpg http://i201.photobucket.com/albums/aa186/tris1066/lite2.jpg http://i201.photobucket.com/albums/aa186/tris1066/lite3.jpg http://i201.photobucket.com/albums/aa186/tris1066/lite4.jpg http://i201.photobucket.com/albums/aa186/tris1066/lite5.jpg http://i201.photobucket.com/albums/aa186/tris1066/lite6.jpg Download: http://www.savefile.com/files/790969 |
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Thanks FlakMonkey!
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__________________
Sub captains go down with their ship! |
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#3 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Nice work!
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#4 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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![]() Quote:
Alhtough I have a low end system by modern standards I can safely say the normal non-light textures make no impact on performance except perhaps from loading time. |
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