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Old 05-07-07, 09:55 PM   #1
rdtwendt
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Default Patrol Impressions: Career Disappointment

I've been working on a few SH4 careers over the last several weeks, and have a couple of issues I need to discuss with the good folks here.

First, I want to express my gratitude that a game like this even exists. The development team did a great job overall and I'm looking forward to an even more polished product with future patches.

Having said that, I'm getting a bit burned out on the careers I've played. The escorts and destroyers are almost completely ineffective, to the extent that I don't even worry about noise generation or speed at PD while shooting my way through a virtually defenseless convoy. No active sonar, no depth charges...nothing. Just search lights and idle engines. I've observed this seemingly everywhere my orders take me; in the middle of the pacific, off the coast of Japan trailing a merchant convoy, and deep inside a Japansese harbor ambushing a dock yard. Nothing ever threatens me, save the coastal guns while travelling on the surface at night. For a "realistic" subsim, this is unacceptable.

Additionally, I've had missions repeated several times to the point where I wonder if this is a bug. I've been sent to the same area 3 times in a row in one stretch, for exactly the same mission.

I'm concerned about awards too. I just finished my first mission on a brand new campaign out of Pearl in 1941. The realism is at 100%. My boat, the USS Triton, sank over 103k of warships and merchants alike, including 2 Japanese BB's, a fleet carrier, and assorted medium and small merchants. Did we receive the CMOH? Nope. Just a lesser medal that certainly didn't suit the patrol's results.

I'm sure some of these issues have been discuessed before, and if so, I apologize for repeating them. I needed to vent some frustration though, and this seemed like the right place to do it.

All comments, suggestions, and opinions are appreciated.
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Old 05-07-07, 10:00 PM   #2
Ducimus
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>>The escorts and destroyers are almost completely ineffective

Fixed.


>>Additionally, I've had missions repeated several times

Fixed.
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Old 05-07-07, 10:05 PM   #3
rdtwendt
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A little more help would be useful. Are you referring to your mod pack?
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Old 05-07-07, 10:07 PM   #4
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I keep hearing these reports of brain dead escorts.

Ive seen one or two but on the most part there pretty sharp at least to me.

Maybe I just suck.

Im pretty sure Dom is referring to the mods. Check the modding forum. Oh dont forget to patch up too ')
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Old 05-07-07, 10:09 PM   #5
Ducimus
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Mods man, mods!

Check out this thread:
http://www.subsim.com/radioroom/showthread.php?t=108964

Lots of mods to choose from. Alternatly you can d/l and use my mod pack (link in sig), or Berrys modpack (linked in above linked thread).
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Old 05-07-07, 10:18 PM   #6
NefariousKoel
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I never had escorts do anything either. They would sail right up to and over me and I never ever heard a sonar ping much less a DC dropped in anger.

There are a few mods that adjust the escort AI. The first time I experienced sonar pings and got depth charged was with Kakemann's escort mod. There are two flavors of it.. normal and hard to choose from. http://www.subsim.com/radioroom/showthread.php?t=113489

It only fixes the escorts and isn't a whole mod pack which helps with the large amount of other mods I have enabled in JSGME.
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Old 05-09-07, 02:36 PM   #7
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I'm surprised about the comments on useless escorts.
I have been shelled rammed and D/Cd by convoy escorts, sonar tracked and just tonight hunted by a pack of three after I had the temerity to sink one on a ramming run.

This is patch 2 unmodded played on normal. I almost wish I had your problems, I auto fire torpedos for now while I work on tactics. Never get time to set up a manual kill!!!

Phil
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