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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2005
Location: Urbana, IL
Posts: 11
Downloads: 0
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I've been working on a few SH4 careers over the last several weeks, and have a couple of issues I need to discuss with the good folks here.
First, I want to express my gratitude that a game like this even exists. The development team did a great job overall and I'm looking forward to an even more polished product with future patches. Having said that, I'm getting a bit burned out on the careers I've played. The escorts and destroyers are almost completely ineffective, to the extent that I don't even worry about noise generation or speed at PD while shooting my way through a virtually defenseless convoy. No active sonar, no depth charges...nothing. Just search lights and idle engines. I've observed this seemingly everywhere my orders take me; in the middle of the pacific, off the coast of Japan trailing a merchant convoy, and deep inside a Japansese harbor ambushing a dock yard. Nothing ever threatens me, save the coastal guns while travelling on the surface at night. For a "realistic" subsim, this is unacceptable. Additionally, I've had missions repeated several times to the point where I wonder if this is a bug. I've been sent to the same area 3 times in a row in one stretch, for exactly the same mission. I'm concerned about awards too. I just finished my first mission on a brand new campaign out of Pearl in 1941. The realism is at 100%. My boat, the USS Triton, sank over 103k of warships and merchants alike, including 2 Japanese BB's, a fleet carrier, and assorted medium and small merchants. Did we receive the CMOH? Nope. Just a lesser medal that certainly didn't suit the patrol's results. I'm sure some of these issues have been discuessed before, and if so, I apologize for repeating them. I needed to vent some frustration though, and this seemed like the right place to do it. All comments, suggestions, and opinions are appreciated. |
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#2 |
Rear Admiral
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>>The escorts and destroyers are almost completely ineffective
Fixed. >>Additionally, I've had missions repeated several times Fixed. |
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#3 |
Swabbie
![]() Join Date: Mar 2005
Location: Urbana, IL
Posts: 11
Downloads: 0
Uploads: 0
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A little more help would be useful. Are you referring to your mod pack?
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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I keep hearing these reports of brain dead escorts.
Ive seen one or two but on the most part there pretty sharp at least to me. Maybe I just suck. Im pretty sure Dom is referring to the mods. Check the modding forum. Oh dont forget to patch up too ') |
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#5 |
Rear Admiral
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Mods man, mods!
Check out this thread: http://www.subsim.com/radioroom/showthread.php?t=108964 Lots of mods to choose from. Alternatly you can d/l and use my mod pack (link in sig), or Berrys modpack (linked in above linked thread). |
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#6 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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I never had escorts do anything either. They would sail right up to and over me and I never ever heard a sonar ping much less a DC dropped in anger.
There are a few mods that adjust the escort AI. The first time I experienced sonar pings and got depth charged was with Kakemann's escort mod. There are two flavors of it.. normal and hard to choose from. http://www.subsim.com/radioroom/showthread.php?t=113489 It only fixes the escorts and isn't a whole mod pack which helps with the large amount of other mods I have enabled in JSGME.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#7 |
Swabbie
![]() Join Date: Apr 2007
Location: Derby UK
Posts: 13
Downloads: 0
Uploads: 0
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I'm surprised about the comments on useless escorts.
I have been shelled rammed and D/Cd by convoy escorts, sonar tracked and just tonight hunted by a pack of three after I had the temerity to sink one on a ramming run. This is patch 2 unmodded played on normal. I almost wish I had your problems, I auto fire torpedos for now while I work on tactics. Never get time to set up a manual kill!!! Phil |
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