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Old 04-15-07, 02:32 AM   #1
Alemap
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Default Where have my torpedoes gone ?

I installed SH4 followed a few days later by patch 1

Prior to installing the patch I used to be able to view the torpedoes leaving the tubes and the external camera followed them on their way to the target.

Also the torpedoes appeared on the attack chart and I could follow their track to my target.

Since loading the patch the external camera following the torpedoes has disappeared. Can anyone tell me how I can restore this much-loved feature ???
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Old 04-15-07, 02:41 AM   #2
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I assume you mean the event camera? It's in the gameplay options...
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Old 04-15-07, 04:31 AM   #3
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Speaking of torpedos, some people have said they barely get duds. I just fired an entire boat's load, all of which ran circular, and half randomly detonated.

That's a frustrating patrol.
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Old 04-15-07, 07:32 AM   #4
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Did you get your torps from the batch that had the sign that said, "defective"?


On another note, has anyone besides me left base yet forgetting to reload?

"Open torpedo tube 1."

"Tube open sir!"

"On my mark ... fire!"

"Fire what, sir?"

"The torped... Oh. "

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Old 04-15-07, 07:33 AM   #5
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Quote:
Originally Posted by Fat Bhoy Tim
Speaking of torpedos, some people have said they barely get duds. I just fired an entire boat's load, all of which ran circular, and half randomly detonated.
I've been playing SH4 for a week (IRL) and had not a single dud during that time in any mode. (80% realism incl. duds) -However I use contact detonators exclusively.
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Old 04-15-07, 07:37 AM   #6
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I've been using both and have had just a couple of duds.

The contact settings seem to be doing more damage though, but I have no real way to determine that. (Other than watching the ships sinking.)

On the other hand, I am using contact settings probably in a better firing situation, so maybe I'm just hitting a more critical part of the ship.
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Old 04-15-07, 07:42 AM   #7
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Balao class with torps out the bazzu and the whole load (I MEAN ALL OF THEM!!!!) either duded on me or prematurly blew thier load. I didn't get a single hit.
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Old 04-15-07, 07:54 AM   #8
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The torps not showing on the Attack Map is a bug, there does not seem to be an issue if your career is out of the Asiatic, but for some reason out of Pearl there is. Not sure about Brisbane.
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Old 04-15-07, 08:05 AM   #9
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Default where have my torpedoes gone ?II

Yes. Event camera has been activated in game options but it does not make any difference. I do not see the torpedoes streak towards the target. I suspect a bug
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Old 04-15-07, 08:23 AM   #10
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Quote:
Originally Posted by Alemap
Yes. Event camera has been activated in game options but it does not make any difference. I do not see the torpedoes streak towards the target. I suspect a bug
It is as mentioned out of the Asiatic is does not seem to be an issue.
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Old 04-15-07, 01:20 PM   #11
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I think torp following in external cam hasn been disabled in this game. Watching the dev clip releases the past year I noticed they never used it but followed the torps manually. I also believe it's not a "bug" but a purposeful decision on their part.

As far as duds, the widely varying reports we see on the number and circumstances on the duds indicates the experience has a random factor as it should. One of the reasons it took nearly two years to fix it in the real world.
It is possible to get lucky and have an effective patrol even with the duds while anohter captain can't hit a thing. Even the Gudgeon which held the sinking record before being lost had a patrol where it sank nothing.
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Old 04-15-07, 11:25 PM   #12
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Alemap
Yes. Event camera has been activated in game options but it does not make any difference. I do not see the torpedoes streak towards the target. I suspect a bug
It is as mentioned out of the Asiatic is does not seem to be an issue.
Oh yes it is !. I started from Cavite in the Phillipines and external camera does not work when firing torpedoes.
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Old 04-15-07, 11:31 PM   #13
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I've had a few duds that just hit the hull of my target and bounce off, ones that explode on their way to my target, ones that explode in the tube, but it wasn't until chasing a convoy today that one of my torps ran circular, came back and nearly took out my conning tower.
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Old 04-16-07, 03:32 AM   #14
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Quote:
Originally Posted by Skubber
Did you get your torps from the batch that had the sign that said, "defective"?


On another note, has anyone besides me left base yet forgetting to reload?

"Open torpedo tube 1."

"Tube open sir!"

"On my mark ... fire!"

"Fire what, sir?"

"The torped... Oh. "

After the first salvo I was contemplating mounting the buggers on the bow and just ramming my target. But I guess that's what happens when the Navy buys them on bulk discount from Wally World.
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Old 04-16-07, 08:29 AM   #15
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I almost left port once without reloading. Fortunately for me I checked just to see if any new torps had become available, and notice all my storage spots were empty.

As far as duds go, they seem to run in spurts for me. In my first two patrols, not one single dud. In the third patrol I got into a good position on a convoy, launched all 6 front tubes, spun and put the 4 rear tubes into the later ships. Out of all 10 tubes, I had 4 "torpedo impacts". Two were definite hits as I saw fire on the ship in question. One was a definite premature detonation; I saw the plume of water when it went off and it was nowhere near the target ship. The third looked like a hit, but did no visible damage to the target. None of the others went off. All were at 10 feet depth setting, seas were rough, but I don't think they could run THAT much deeper. I have no idea how many outright missed, how many were duds, and how many were circular runners, but it was frustrating.

Since then, I've experience two duds, and they were targeted at the same ship fired sequentially. I was too close to have missed the target (900 yards) and they definitely had time to arm. It just happens.
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