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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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This is kind of a dumb question, but I was wondering how many SH3 modders we might lose after SH4 is released? I say this because I have noticed quite a few modders are saying things like 'final version', 'no more SH3 modding for me', etc. I will probably retire from SH3 modding and move on to modding SH4 after it's released. I think that SH3 modding is starting to hit a brick wall due to so much of the game still being hard-coded. The modders have done just about all they could under these circumstances. I feel that we are finally reaching the limits of SH3 modding. The only way I will continue to mod SH3 after SH4 is released is if the SH3 SDK is released. That is the only way I'll come back to SH3. And to be honest, I am just burned out with modding SH3. So many important things are still hard-coded.
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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I will remain steadfast my friend, because I truely believe that as a modder I will be able to extract things from SH4 and mod them into SH3. I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.
Like I said I'm not going anywhere unless I stuff up and get banned to the Brig ![]() From a simple modder trying to make the game enjoyable to all members. Venatore PS: Good thread question - I'm watching this one closely ![]() |
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#3 | |
Stowaway
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#5 |
Rear Admiral
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I don't think you'll lose many modders honestly. If your pardon the expression, i get the distinct impression most of the long time modders here have pretty much blown their wad and probably don't have much of a desire to do it all over again.
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#6 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#7 |
Stowaway
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I throw in with Venatore.
I still got to finish the K-ship addition anyway!! :p I also see the release of SH IV as a point where some walls may come down with or without a SDK. |
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#8 |
Stowaway
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Ok, let's look at it another way. I still believe we are reaching the limits of modding SH3 without having the SDK. There have already been some excellent mods released. I am talking about new or exciting breakthroughs. I am sure we will have a few more surpises in store for us, but I think for the most part SH3 modding will be more fine-tuning from now on, and a lot of problems will never be fixed (such as the AI). I also think that a lot of SH3 modders are just burned out and ready to move on to other things, or just stop modding altogether for a while.
If only we could get the SDK... can you imagine what we could do with SH3? :hmm: |
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#9 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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#10 |
Stowaway
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There are ways to insert or redirect routines without changeing or
attacking hard code. |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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I have a lot of old time games on my PC: Panzer Elite, Fleet Command, Total Air War, EAW, Close Combat V, CFS2, Op. Flashpoint, etc...
Some of them are still alive and have a great mod community. I guess that in the opposite side of SH2, SH3 will live for some years ahead yet, unless a better uboat simulation appears. And also our mods and some few new mods will live for long time yet. The adult simulation games are in truth a hobby not only games. ![]() However, you are right nvdrifter, the SH3 mod community and also the players will drop year after year. But will not die easily. Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#13 |
Rear Admiral
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In my lame opinion, theres only a few things left that couple possible improve this game.
- Get the stupid fuel guage to work in the type 9 interior - Make compressed air a more important. So how you liking expelling all those torpedos without compressed air anyway? - Fix the Fing crash dive tilt. - complete the interior modeling or at least get the radio room hatch open - get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt. Most of that though, you'll need an SDK for. |
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#15 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Ducimus wrote:
Quote:
Ok, it´s not a dinamic campaign but could be cool and challenge to play some historicall well made interconnected missions! Nobody made it, nobody! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-07-07 at 01:12 AM. |
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