SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-05-07, 09:44 AM   #1
alamwuhk2a
Helmsman
 
Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
Default Newbie question: C2 One shot kill

I've been heard that the C2 can be killed by only one torpedo. Where should i aim and what depth should i set? I tried to shoot the engine room, but it only stops and floats.
Thx guy!
__________________
Come from the secret Hong Kong U-boat base
alamwuhk2a is offline   Reply With Quote
Old 02-05-07, 09:46 AM   #2
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Check this chart and aim for the critical areas http://files.filefront.com/shipchart.../fileinfo.html
melnibonian is offline   Reply With Quote
Old 02-05-07, 11:08 AM   #3
Tiny
Helmsman
 
Join Date: Feb 2007
Location: Submerged
Posts: 105
Downloads: 91
Uploads: 0
Default

How do you aim in a specific area of the ship anyway?! I just calculate range, AOB, speed and then feed that into TDC and hope it hits somewhere on the ship...most of my hits are in the middle...this is with 100% realism, GWX.
Tiny is offline   Reply With Quote
Old 02-05-07, 11:13 AM   #4
High Voltage
Chief
 
Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
Uploads: 0
Default

Your torps will go wherever you aim your scope's crosshairs...so make sure you unlock your scope when you're almost ready to fire, put the sight somewhere between 355 and 05 degrees and wait for the part of the ship you are aiming for to cross that exact mark...LOS!!! (of course you opened and flooded your tubes already, right?)
__________________
The new-moon night is black as ink.
Off Hatteras the tankers sink.
While sadly Roosevelt counts the score--
Some fifty thousand tons--by
MOHR
High Voltage is offline   Reply With Quote
Old 02-05-07, 05:37 PM   #5
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

I would add imho that you should not put it anywhere between 355 and 5 because it depends of target speed/distance as well from torpedo speed.
Your best bet when possible is to put your crosshair where the TDC will give you a 0° gyroangle (read it under the notepad) This means your torpedoes will go straight out. It can be more than 10° sometimes...
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 02-05-07, 06:40 PM   #6
jpm1
Captain
 
Join Date: Jan 2007
Posts: 544
Downloads: 9
Uploads: 0
Default

I noticed that with magnetic trigger one can have a greater angle . you can sink anyship with one torpedoe you have to hit the boiler the site differs according to ships .that what happened in real with the "sadly known" (or not depends on which side one places itself) Lusitania which made 30000t the commandant of the U-boat had only one torpedoe left he hits the boiler room as the ship was at the end of its way rhe coal room was empty and the coal dust reacted to the explosion as black powder would have done it the ship has litteraly been desintegreted later others said that in fact such an explosion couldn t have been made only by a weapons load Lusitania Wikipedia
jpm1 is offline   Reply With Quote
Old 02-07-07, 01:03 AM   #7
Chaotic42
Torpedoman
 
Join Date: May 2005
Location: Mississippi Gulf Coast, USA
Posts: 113
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by melnibonian
Check this chart and aim for the critical areas http://files.filefront.com/shipchart.../fileinfo.html
What do those colors mean? Edit: Oops, missed that.
__________________
Complex numbers are all fun and games until someone loses an i.
Chaotic42 is offline   Reply With Quote
Old 02-07-07, 01:23 AM   #8
DrMilton
Gunner
 
Join Date: Feb 2007
Location: Right in the middle of it...
Posts: 94
Downloads: 0
Uploads: 0
Default

It is true that with auto targeting whenever you hit a vulnerable spot, it will be a critical hit (kaboom and bye bye). With manual targeting it's random, especially if you are using a mod that changes the damage model of the ship and its draft. So don't feel bad if you don't make one shot kills anymore. Fire two on the sucker just to be sure...
DrMilton is offline   Reply With Quote
Old 02-07-07, 03:16 AM   #9
vodkavera
Planesman
 
Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by melnibonian
Check this chart and aim for the critical areas http://files.filefront.com/shipchart.../fileinfo.html
Is there a chart like thisone for GWX?

I remember I hade this colorscheme, ingame, with vanilla SHIII, would be great if it could work with GWX to and all its ships.


/VV
__________________
I sink (ships), therefore I am!

-------------------------------------
Acer Aspire - Intel® Core™ 2 Duo T6600
nVIDIA GeForce GT 240M 1 024 MB
4 GB RAM
vodkavera is offline   Reply With Quote
Old 02-07-07, 06:28 AM   #10
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by vodkavera
Quote:
Originally Posted by melnibonian
Check this chart and aim for the critical areas http://files.filefront.com/shipchart.../fileinfo.html
Is there a chart like thisone for GWX?

I remember I hade this colorscheme, ingame, with vanilla SHIII, would be great if it could work with GWX to and all its ships.


/VV
No as far as I know there is no such chart for GWX. This is partially due to the way GWX damage model works, but you can still use this chart as a reference. Try to experiment a bit and soon you will discover a few 'sweet spots'
melnibonian is offline   Reply With Quote
Old 02-07-07, 07:09 AM   #11
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by vodkavera
Quote:
Originally Posted by melnibonian
Check this chart and aim for the critical areas http://files.filefront.com/shipchart.../fileinfo.html
Is there a chart like thisone for GWX?

I remember I hade this colorscheme, ingame, with vanilla SHIII, would be great if it could work with GWX to and all its ships.


/VV
The chart colours are near enough for torpedo purposes
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.