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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Sep 2006
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I am using the VIIB and when attacking the larger ships they take somtimes 4 or m ore trrpedos to sink is that average? I do use the targeting computer and GW mod. somtimes even the small ships take 2-3 torpedos. Also have you had problems getting credit for sunk ships? I had one on more than one occasion where its dead in the water 3/4 sunk I come back later after the weather calms down to finish it with the deack gun and its gone.
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#2 |
Ace of the Deep
![]() Join Date: Sep 2006
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The GW mod has an excellent damage mod. Some say even too good. Smaller ships should go down with 1-2 fish, bigger ones need more 2-4, depending on which and where you hit them. Tankers usually need 1 torpedo, again depending on where you hit it.
If you use your external camera, always go chech if the screws are turning! If they are, wait for the boat to sink and if they aren't, you can go hunt others. It's preferable that you stay near a damaged ship as you will have positive confirmation that she sunk. You do know it sometimes took hours for ships to sink! |
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#3 |
Lucky Jack
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GW makes sinking the ships harder than the out of box version. The small tramp steamers are just about indestructable. I usually leave them alone because you do not get a whole lot of tonnage for them and waste torps for it.
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#4 |
Lieutenant
![]() Join Date: Apr 2005
Location: Germany
Posts: 266
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With TGW 1.1 and a VII type boat I usually come home with 4-6 sunk ships. Just learn to aim for vital spots and, especially in convoy attacks (I like to spread out my torps one per ship, hoping for lucky shots and stragglers) accept ships which are damaged only.
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#5 |
Chief of the Boat
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Hi AVG...was wondering how you find 'small tankers' ? IMO there just like you describe the tramps (indestructable) :hmm:
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#6 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 10-17-06 at 02:36 PM. |
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#7 |
Watch
![]() Join Date: Sep 2006
Posts: 25
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How do you adjust the aiming point if you use the automatic TDC?
I don't use the manual input and don't understand how to adjust the aimpoint if using auto, I always seem to hit dead center... |
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#8 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#9 | |
Lucky Jack
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I use weapon officer assist and play at 79%...outside views on for the eye candy. You can aim were you want with just the assist. If you lock the target it will always go to the center of the merchant. Unlock and you can aim manually. Also, the compressed air torpedos you can set the speed. I always get to within in 1500m for my solution. With that said, the fast torpedo will hit in the bow area, medium speed in the middle and slow speed will hit the screws. Like I said, I always send out two in a close spread so both hit, one in the bow and one in the stern.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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The targeting computer is a very complex mistress. One thing that you must overcome conceptually is that the computer doesn't really target the merchant. What it does is take into account the information as to the ship's speed and course and such which you input. It then calculates how much a torpedo which you fire would have to lead the target in order to score a hit. So wherever you point the crosshair the computer is always assuming that is where the target is. This means that if your numbers are accurate pointing at specific parts of the ship will score a hit there. The locking feature is merely something of convenience.
It also occurs to me that this target lock button we all use seems to be impossible to have been created back then. These days computers use radar or heat detection or something of the like to track targets. Back then there was no such potential for automated tracking. So am I right in assuming that this "Lock" feature is a gameplay conceit from the developers created to ease the overload of players set with doing all the work of a submarine? Lastly I like the very tough damage model of GW. Unlike before now you actually have to make decisions as to who to engage. Small merchants are no longer simply 1 hit kills. Every attack is now a considered investment of your U-boat's offensive potential which is limited. GW is succeeding in not only making a U-boat or a merchant behave as it should but is actually making us ourselves THINK more like a real captain. ![]() |
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#11 | |
Ocean Warrior
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#12 | |
Stowaway
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Not sure exactly how it was in a U-boat, but US sub's had a Torpedo Fire Control Party. One example of a US WWII Torpedo Fire Control Party is: approach officer, attack and sonar coordinator, TDC operator, assistant TDC operator, navigational plotter, periscope assistant, sonar plotter, sonar plot recorder, 3 sonar operators, ST radar operator, firing key operator, gyro angle setters, SS radar operator, SV radar operator and TBT operator.* All things considered, I don't think it's really 'cheating' to have a lock button to help us Kaluens out. ![]() *www.hnsa.org/doc/attack/ |
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#13 | |
Watch
![]() Join Date: Sep 2006
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That opens up a whole new world. Thanks |
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#14 |
Lucky Jack
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Convience for sure. Think about it. You at the scope calling out the AOB, speed, course. Your TDC man making the adjustments. In the this game you cannot not call out the figures. So the lock acts as the voice command. This is why I use weapons officer assist so he can dial in the figures. It gets to be to much without assist.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#15 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
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Personnally I wouldn't use the auto targeting (if you use it ) aim for the engine room or the fuel bunker it does work but it doesn't take 2-4 fish to take out a C3 or a T3 if you do it right she will go down in 1 shot but not all of them be paiteint.
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