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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2006
Posts: 17
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Several times now, during a new career, soon after I leave harbor, I take on flooding, damage to fuel supply, wounded seamen, damage to batteries toropedo tubes, etc. It happens while I'm on 1024 time compression. I go back to the printed messages but I can't seem to find what caused the problem. Any ideas.
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#2 | |
Stowaway
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#3 |
Watch
![]() Join Date: Oct 2006
Posts: 17
Downloads: 4
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Could I be running aground ?? It keeps happening. Should I be following the destroyer until it turns back to port ?? I've now lost 3 boats in a row just getting out of St. Nazaire. Is there a depth chart for harbor approaches ??
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#4 |
Stowaway
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Are you playing vanilla (stock) SHIII, or have you added any mods, especially one of the popular supermods?
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#5 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
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In the upper left hand corner of your map....you should be able to pull down another map which outlines the mine areas and net areas in each port.....a very handy thing to have......or ........you can follow the destroyer out.....
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#6 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
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Perhaps Bernard is on board as a stowaway??
:rotfl: :rotfl: |
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#7 | |
Ocean Warrior
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#8 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
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Hi, that will also happen on returning if you are on TC1024. The solution is to slow down your TC until you are out of a 25km radius from port; keep it down to 32-64 [use the ruler to get the distance as you leave].
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#9 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
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That is after following the Escort out [see Slick Rick's thread].
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#10 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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If you are using GW, on the top left part of your screen you will see the edges of draggable maps of your harbors and the minefields around them.
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#11 |
Rear Admiral
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:rotfl: Ow I wonder...this is funny
For example you're in an sub...you find urself going straight for an Mine...you do Emergency backwards...and just when the sub is almost in an complete stop you hit the mine soft like ''Cloing'' ...and then nothing happens you go on the bridge and Psssffff....wipe ur sweat away from ur forehead. and then Depressed bernard wips his cigaret over the nose on ur sub and hits the mine ''KABLAM!!!!''
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#12 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
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I had this problem recently with the NYGM mod. Except I was out in the middle of the ocean heading out on patrol. No planes, no ships, no nets or mines. Suddenly the boat starts falling apart around me for no apparent reason.
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#13 |
Lucky Jack
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I have found that TC1024 is the most deadliest enemy in the game!!!! What I do to get out of the harbor is zoom in on the map where the port is I'm leaving. I set my waypoints to get out. I sit in the bridge and watch the senery or TC to 256/512.
I see d@rk51 has an issue in the open ocean. Yeah, well, I laid my waypoints around the northside of England. I was cruising along at TC1024 and bang/damage/flooding/crew member launched 500m off the conning tower....it would seem there was a tiny tiny really tiny island I missed on the map (I saw it after I zoomed in) that in the wide open north Atlantic and my crew rammed smack dab in the middle. I mean, what are the chances of that other than not paying attention. I scolded my watch and collected my crew off the beach that ended up there after the sudden stop. Tiny tiny really tiny island 1, U-boat 0..........crew left on island and searched for a new crew.
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#14 | ||
Stowaway
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#15 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
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