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-   -   Severe Damage Right After Leaving Harbor (https://www.subsim.com/radioroom/showthread.php?t=99687)

Johnnie 10-18-06 07:53 PM

Severe Damage Right After Leaving Harbor
 
Several times now, during a new career, soon after I leave harbor, I take on flooding, damage to fuel supply, wounded seamen, damage to batteries toropedo tubes, etc. It happens while I'm on 1024 time compression. I go back to the printed messages but I can't seem to find what caused the problem. Any ideas.

Albrecht Von Hesse 10-18-06 07:59 PM

Quote:

Originally Posted by Johnnie
Several times now, during a new career, soon after I leave harbor, I take on flooding, damage to fuel supply, wounded seamen, damage to batteries toropedo tubes, etc. It happens while I'm on 1024 time compression. I go back to the printed messages but I can't seem to find what caused the problem. Any ideas.

Most likely you're hitting either a mine, or running into a net.

Johnnie 10-18-06 08:22 PM

Could I be running aground ?? It keeps happening. Should I be following the destroyer until it turns back to port ?? I've now lost 3 boats in a row just getting out of St. Nazaire. Is there a depth chart for harbor approaches ??

Albrecht Von Hesse 10-18-06 08:26 PM

Are you playing vanilla (stock) SHIII, or have you added any mods, especially one of the popular supermods?

Slick Rick 10-18-06 08:52 PM

In the upper left hand corner of your map....you should be able to pull down another map which outlines the mine areas and net areas in each port.....a very handy thing to have......or ........you can follow the destroyer out.....

Steeltrap 10-18-06 09:05 PM

Perhaps Bernard is on board as a stowaway??

:rotfl: :rotfl:

_Seth_ 10-18-06 09:26 PM

Quote:

Originally Posted by Steeltrap
Perhaps Bernard is on board as a stowaway??

:rotfl: :rotfl:

"Yeah, he iz on board! And lazt night he filled the port with zcrap metal and old tankz!" :rotfl:

The Munster 10-19-06 01:43 AM

Hi, that will also happen on returning if you are on TC1024. The solution is to slow down your TC until you are out of a 25km radius from port; keep it down to 32-64 [use the ruler to get the distance as you leave].

The Munster 10-19-06 01:45 AM

That is after following the Escort out [see Slick Rick's thread].

VonHelsching 10-19-06 02:03 AM

If you are using GW, on the top left part of your screen you will see the edges of draggable maps of your harbors and the minefields around them.

HunterICX 10-19-06 06:11 AM

:rotfl: Ow I wonder...this is funny

For example you're in an sub...you find urself going straight for an Mine...you do Emergency backwards...and just when the sub is almost in an complete stop you hit the mine soft like ''Cloing'' ...and then nothing happens

you go on the bridge and Psssffff....wipe ur sweat away from ur forehead. and then Depressed bernard wips his cigaret over the nose on ur sub and hits the mine ''KABLAM!!!!''

d@rk51d3 10-19-06 06:32 AM

I had this problem recently with the NYGM mod. Except I was out in the middle of the ocean heading out on patrol. No planes, no ships, no nets or mines. Suddenly the boat starts falling apart around me for no apparent reason.:damn:

AVGWarhawk 10-19-06 09:49 AM

I have found that TC1024 is the most deadliest enemy in the game!!!! What I do to get out of the harbor is zoom in on the map where the port is I'm leaving. I set my waypoints to get out. I sit in the bridge and watch the senery or TC to 256/512.

I see d@rk51 has an issue in the open ocean. Yeah, well, I laid my waypoints around the northside of England. I was cruising along at TC1024 and bang/damage/flooding/crew member launched 500m off the conning tower....it would seem there was a tiny tiny really tiny island I missed on the map (I saw it after I zoomed in) that in the wide open north Atlantic and my crew rammed smack dab in the middle. I mean, what are the chances of that other than not paying attention. I scolded my watch and collected my crew off the beach that ended up there after the sudden stop. Tiny tiny really tiny island 1, U-boat 0..........crew left on island and searched for a new crew.

Albrecht Von Hesse 10-19-06 11:03 AM

Quote:

Originally Posted by AVGWarhawk
I have found that TC1024 is the most deadliest enemy in the game!!!! What I do to get out of the harbor is zoom in on the map where the port is I'm leaving. I set my waypoints to get out. I sit in the bridge and watch the senery or TC to 256/512.

I see d@rk51 has an issue in the open ocean. Yeah, well, I laid my waypoints around the northside of England. I was cruising along at TC1024 and bang/damage/flooding/crew member launched 500m off the conning tower....it would seem there was a tiny tiny really tiny island I missed on the map (I saw it after I zoomed in) that in the wide open north Atlantic and my crew rammed smack dab in the middle. I mean, what are the chances of that other than not paying attention. I scolded my watch and collected my crew off the beach that ended up there after the sudden stop. Tiny tiny really tiny island 1, U-boat 0..........crew left on island and searched for a new crew.

Happens to the best of us mate. And in real life too! :D

Quote:

Originally Posted by [url
http://www.de220.com/Life%20on%20a%20DE/DE-Life.htm][/url]
"It was a very dark night in mid-1943, and the Edgar G. Chase was proceeding south along the Atlantic coast, running fairly close to the shoreline. She was operating in company with two navy patrol craft (PC) vessels, searching for enemy submarines.
Suddenly, a very bright light stabbed through the dark night off the starboard bow. Moving quickly from right to left, it would disappear, only to reappear intermittently. The captain of the DE, suspecting the very worst, immediately detached one of the PCs with orders to proceed dead ahead at full speed, investigate this very suspicious light and report his findings promptly.
Off into the night went this little ship, quickly disappearing from view. After what seemed to be an unusually long time, a signal light began to flash in our direction-

W-E H-A-V-E I-N-V-E-S-T-I-G-A-T-E-D T-H-E L-I-G-H-T
I-T I-S A-N A-U-T-O-M-O-B-I-L-E A-N-D
W-E A-R-E A-G-R-O-U-N-D
Elmo Allen, Radioman First Class, USS Edgar G. Chase


The Munster 10-19-06 11:42 AM

Quote:

Originally Posted by AVGWarhawk
I have found that TC1024 is the most deadliest enemy in the game!!!! What I do to get out of the harbor is zoom in on the map where the port is I'm leaving. I set my waypoints to get out. I sit in the bridge and watch the senery or TC to 256/512.

I see d@rk51 has an issue in the open ocean. Yeah, well, I laid my waypoints around the northside of England. I was cruising along at TC1024 and bang/damage/flooding/crew member launched 500m off the conning tower....it would seem there was a tiny tiny really tiny island I missed on the map (I saw it after I zoomed in) that in the wide open north Atlantic and my crew rammed smack dab in the middle. I mean, what are the chances of that other than not paying attention. I scolded my watch and collected my crew off the beach that ended up there after the sudden stop. Tiny tiny really tiny island 1, U-boat 0..........crew left on island and searched for a new crew.

Your Crew deliberately beached the Sub so they could spend the rest of the afternoon skimming stones !:rotfl:


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