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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Dec 2005
Posts: 62
Downloads: 30
Uploads: 0
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Noob question. Hope someone could ansewr it plz.
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#2 |
Ensign
![]() Join Date: Sep 2005
Location: Irmo, SC, USA
Posts: 229
Downloads: 40
Uploads: 0
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Define "automate" !!!
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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No
irish1958 |
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#4 |
Planesman
![]() Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
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Yeah, about as 'automated' as you're going to get is to click on the space and have the program fill in the crew for you.
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Quit farting around reading the forums and sink some ships! ![]() |
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#5 |
Sailor man
![]() Join Date: Jan 2006
Posts: 46
Downloads: 16
Uploads: 0
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Three suggestions:
1) double-click on the station name to man the station (bow torpedo, stern torpedo, etc) 2) right click on the station name to send the station crew to the closest quarters (doesn't work for officers) 3) Take a look in the subsim mod area on this link: http://www.subsim.com/subsim_files/patches2005.html search the page for No Fatigue Mod
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#6 |
Lucky Jack
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No
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#7 | |
Rear Admiral
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1.) turn fatigue off. no worries, but takes away from the game 2.) Fatigue as food. I worked out the numbers to where the crew runs out of fatigue (food) after XX amount of days. A newer option is NYGM crew managment mod, but ive yet to try it. |
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#8 |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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#9 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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I found one of the options in SH3 ommander to be quite nice. It was basically a fatigue model designed around an 8-hour shift. Crew became less effective (1/3 energy level) after 8 hours so you could change them. Its been a while since I used SH3 to be frank so I've forgotten the name of it.
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#10 | |
Nub
![]() Join Date: Jul 2006
Posts: 2
Downloads: 0
Uploads: 0
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Thanks in advance .. |
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#11 | |
Lucky Jack
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SEE LINK.... http://www.subsim.com/radioroom/showthread.php?t=95448
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() Last edited by STEED; 07-29-06 at 01:37 AM. |
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#12 |
Captain
![]() Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
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If you don't use Commander (I don't) you can still remove fatigue by editing a file. If you want to know how let me know.
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#13 |
Nub
![]() Join Date: Jul 2006
Posts: 2
Downloads: 0
Uploads: 0
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I just download and installed the Commander mod . Have to admit , made the game much smoother . No longer have to worry about crew switching
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#14 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#15 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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Agreed. RPITA! Personally, I wished they (devs) would have spent the bandwidth improving the notepad and timing mechanizm for getting target range and speed. The fatigue screen is for folks who like to play with dressing up dolls
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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