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-   -   Is there anyway to automate crew management? (https://www.subsim.com/radioroom/showthread.php?t=88220)

sk065 01-10-06 07:43 PM

Is there anyway to automate crew management?
 
Noob question. Hope someone could ansewr it plz.

Panama_Red 01-10-06 09:00 PM

Define "automate" !!!

irish1958 01-10-06 09:31 PM

crew management
 
No
irish1958

Kaptan Tommy 01-10-06 09:34 PM

Yeah, about as 'automated' as you're going to get is to click on the space and have the program fill in the crew for you.

OrlandoM3 01-10-06 11:01 PM

Three suggestions:

1) double-click on the station name to man the station (bow torpedo, stern torpedo, etc)

2) right click on the station name to send the station crew to the closest quarters (doesn't work for officers)

3) Take a look in the subsim mod area on this link:

http://www.subsim.com/subsim_files/patches2005.html

search the page for No Fatigue Mod

STEED 01-31-06 05:13 PM

No :nope: it's a real pain

Ducimus 01-31-06 05:46 PM

Quote:

Originally Posted by STEED
No :nope: it's a real pain

Yup, royal PITA. Im sorry but the captian doesnt micromanage every aspect of the boats operations. Personnally i only found 2 solutions

1.) turn fatigue off. no worries, but takes away from the game

2.) Fatigue as food. I worked out the numbers to where the crew runs out of fatigue (food) after XX amount of days.

A newer option is NYGM crew managment mod, but ive yet to try it.

donw 01-31-06 06:59 PM

More info on NYGM here...

http://subsim.com/phpBB/viewtopic.php?t=47907

P_Funk 01-31-06 07:52 PM

I found one of the options in SH3 ommander to be quite nice. It was basically a fatigue model designed around an 8-hour shift. Crew became less effective (1/3 energy level) after 8 hours so you could change them. Its been a while since I used SH3 to be frank so I've forgotten the name of it.

Cpt.Ed 07-29-06 01:14 AM

Quote:

Originally Posted by Ducimus

Yup, royal PITA. Im sorry but the captian doesnt micromanage every aspect of the boats operations. Personnally i only found 2 solutions

1.) turn fatigue off. no worries, but takes away from the game

Greetings all , how to turn fatigue off ?? I looked under option and didn't find any !!

Thanks in advance ..

STEED 07-29-06 01:35 AM

Quote:

Originally Posted by Cpt.Ed
Greetings all , how to turn fatigue off ?? I looked under option and didn't find any !!

Thanks in advance ..

You can not in the game but if you install Silent Hunter 3 Commander you can do it from there. Orso welcome on board.

SEE LINK.... http://www.subsim.com/radioroom/showthread.php?t=95448

clive bradbury 07-29-06 04:56 AM

If you don't use Commander (I don't) you can still remove fatigue by editing a file. If you want to know how let me know.

Cpt.Ed 07-29-06 07:08 AM

I just download and installed the Commander mod . Have to admit , made the game much smoother . No longer have to worry about crew switching :D so thanks for the link , help and special thanks to the mod creator(s) :up: .

STEED 07-29-06 09:43 AM

Quote:

Originally Posted by Cpt.Ed
I just download and installed the Commander mod . Have to admit , made the game much smoother . No longer have to worry about crew switching :D so thanks for the link , help and special thanks to the mod creator(s) :up: .

Yep, it's a great mod alright.:rock:

don1reed 07-29-06 05:46 PM

Agreed. RPITA! Personally, I wished they (devs) would have spent the bandwidth improving the notepad and timing mechanizm for getting target range and speed. The fatigue screen is for folks who like to play with dressing up dolls :D


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