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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: May 2006
Posts: 99
Downloads: 0
Uploads: 0
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Quick missions for MH60 - useless
Why not adding a support ship with landing pad automatically for a quick mission with MH60? Without the ability to land and rearm, its doomed.
Pity... ![]() |
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#2 |
Sonalysts Inc.
![]() Join Date: Jul 2002
Location: Middletown, CT (USA)
Posts: 204
Downloads: 0
Uploads: 0
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Anyone can edit the QM databases to change with friendly and hostile platforms could be selected (at random) as well as neutrals. So for the MH-60 missions you just make sure that there is always an allied U.S. FFG/DDG in the mission to land on.
I'm sort of surprised the community hasn't taken a crack at it with all of the fantastic community-created DB tools that are out there. ![]() |
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#3 |
Gunner
![]() Join Date: May 2006
Posts: 99
Downloads: 0
Uploads: 0
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Well, not anyone knows how...
And if its so simple, why not adding this to 1.04 list? ![]() BTW is there a way to open a quick mission in the editor? i have a save from a quick mission but it wont let me open it, and it doesnt appear in the import list. |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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Quick missions are "instant-created" based on a random number (the "Seed"), therefore you can't edit those missions but you can edit the base upon which they are created, which means you have to edit the database (which I guess is the qmplatforms.eqd file) tho I'm not sure if our available tools can handle that database. If thats the case then a quick fix from SCS might be the only way to go (or inclusion in the next patch).
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