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-   -   Quick missions for MH60 - useless (https://www.subsim.com/radioroom/showthread.php?t=95991)

Ori_b 07-21-06 03:54 PM

Quick missions for MH60 - useless
 
Why not adding a support ship with landing pad automatically for a quick mission with MH60? Without the ability to land and rearm, its doomed.
Pity...:down:

Jamie 07-21-06 04:47 PM

Anyone can edit the QM databases to change with friendly and hostile platforms could be selected (at random) as well as neutrals. So for the MH-60 missions you just make sure that there is always an allied U.S. FFG/DDG in the mission to land on.

I'm sort of surprised the community hasn't taken a crack at it with all of the fantastic community-created DB tools that are out there. :up:

Ori_b 07-22-06 09:25 AM

Well, not anyone knows how...
And if its so simple, why not adding this to 1.04 list?;)

BTW
is there a way to open a quick mission in the editor?
i have a save from a quick mission but it wont let me open it, and it doesnt appear in the import list.

OneShot 07-22-06 11:46 AM

Quick missions are "instant-created" based on a random number (the "Seed"), therefore you can't edit those missions but you can edit the base upon which they are created, which means you have to edit the database (which I guess is the qmplatforms.eqd file) tho I'm not sure if our available tools can handle that database. If thats the case then a quick fix from SCS might be the only way to go (or inclusion in the next patch).


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