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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
Downloads: 0
Uploads: 0
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http://members.aol.com/palindromeria...ANDOMFIGHT.zip
made to entertain myself. was originally just my sub vs a small carrier group, but i wanted to play against alot of different enemies without having to write 57 different scenarios. so i decided to add a few more things ![]() and a few more and a few more until it threatened to spiral out of control. constructive thoughts appreciated - ive got so many ideas i kinda want to start all over again already! hope a few of u enjoy dave ---------------------------------------------------------------------------------- from mission briefing Random Fight by Palindromeria@aol.com This mission randomly produces 5 enemy seacraft from 1 of 3 equally weighted subcategories. 3 additional submarines are spawned upon mission completion. mission is considered complete when 4 of the original 5 enemies are sunk. BEWARE of "spawn" lag if using timecomp around time of sinking 4th enemy. "battlegroups" A) 1 of 8 static 4 ship battlegroup formations with aircover randomly placed in the air and a submarine on patrol. Battlegroups from 8 unique nations. "loose ships" B)8 different groups (4 ships plus 1 sub) all on individual patrol. Aircraft ,if available, will only be launched by the parent ship if you are detected. An additional 7 unique nations and 1 merchant group is used. "subhunt" C) 5 random submarines - all nations used, any can appear,lots of kilos. seastate 3 / rock / surface duct /puffing clouds Battle area is 30 mi diameter = 60 nm x 60 nm no current ,no wind ,no neutrals, no biologics. yet. |
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