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-   -   Random Fight scenario (https://www.subsim.com/radioroom/showthread.php?t=93130)

Palindromeria 05-14-06 01:50 AM

Random Fight scenario
 
http://members.aol.com/palindromeria...ANDOMFIGHT.zip

made to entertain myself. was originally just my sub vs a small carrier group, but i wanted to play against alot of different enemies without having to write 57 different scenarios.

so i decided to add a few more things :D
and a few more and a few more until it threatened to spiral out of control.

constructive thoughts appreciated - ive got so many ideas i kinda want to start all over again already!

hope a few of u enjoy
dave

----------------------------------------------------------------------------------
from mission briefing

Random Fight by Palindromeria@aol.com

This mission randomly produces 5 enemy seacraft from
1 of 3 equally weighted subcategories.
3 additional submarines are spawned upon mission completion.
mission is considered complete when 4 of the original 5 enemies are sunk.

BEWARE of "spawn" lag if using timecomp around time of sinking 4th enemy.

"battlegroups"
A) 1 of 8 static 4 ship battlegroup formations with aircover
randomly placed in the air and a submarine on patrol.
Battlegroups from 8 unique nations.

"loose ships"
B)8 different groups (4 ships plus 1 sub) all on individual patrol.
Aircraft ,if available, will only be launched by the parent ship
if you are detected. An additional 7 unique nations and
1 merchant group is used.

"subhunt"
C) 5 random submarines - all nations used, any can appear,lots of kilos.

seastate 3 / rock / surface duct /puffing clouds

Battle area is 30 mi diameter = 60 nm x 60 nm

no current ,no wind ,no neutrals, no biologics. yet.


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