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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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test case:
1- controllable platform A (controlled by ai), scripted 1- live player, platform B made a event destination trigger for platform A, which is triggered at spawn, to make changes in depth, speed and course - but no workie. also tried my hand at doctrine languages for platform A to use active sonar to ping platform B. but im getting nothing on active sonar intercept. It all seems straight forward to me, but its not working :hmm: I would really appreciate some tips, pointers, advice, etc thanks ![]() |
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