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cant seem to get scripting to work
test case:
1- controllable platform A (controlled by ai), scripted 1- live player, platform B made a event destination trigger for platform A, which is triggered at spawn, to make changes in depth, speed and course - but no workie. also tried my hand at doctrine languages for platform A to use active sonar to ping platform B. but im getting nothing on active sonar intercept. It all seems straight forward to me, but its not working :hmm: I would really appreciate some tips, pointers, advice, etc thanks :) |
The very first field, applies to or whatever, means that it will only work when the player is playing this platform. Sounds like that's what you've run afoul of.
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Also, make sure the script doesn't have the same name as the trigger, or anything else.
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Quote:
1. go 9 kts 2. change course to 327 3. change depth to 1600ft 4.. cause explosions 5.. go 0 kts. i assigned anywhere to 3000ms to 6000ms duration for each one so im expecting to see scripting follow suite in sequence by events i mean, these event should happen in sequence shouldnt they? ill check for dupe names again.. |
If the explosions from #4 is going off, the script should indeed run properly. Then it's not a problem of duplicate names or anything like that.
However, the whole script happens pretty much at the same time. Effectively, the script you put up should do this: effect explosion + maneuver speed 0 course 327 depth 1600 |
Quote:
aaaaahhh HA!! i think im getting it... what i was trying to do is have the sub cruise 9 kts while changing depth.. but once depth is reached.. then go 0 kts.. So the 9 kts cruise is where time duration comes in i guess..(ill go try this) BUT actually.. when scripted for 0 kts.. it goes 3 kts - being the cruise speed set for object.. coolies.. thanks :rock: |
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