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#1 |
Seaman
![]() Join Date: Apr 2005
Location: NNW
Posts: 42
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Has anyone who is playing the NYGM Tonnage War Mod tried making the following changes to Basic.cfg?
FROM: [RENOWN] RenownReachGridObjCompleted=0 ;500 RenownPatrolGridObjCompleted=0 ;200 CompletedPatrol=0 ;100 NEUTRAL=-1 ALLIED=1 AXIS=-1 ;-10 WrongShipSunk=-10000 FirstRankRenown=100 SecondRankRenown=350 EndCampaign=0 ;-5000 - Not sure about this value TO: [RENOWN] RenownReachGridObjCompleted=0 ;500 RenownPatrolGridObjCompleted=0 ;200 CompletedPatrol=0 ;100 NEUTRAL=0 ;-1 ALLIED=1 AXIS=-1 ;-10 WrongShipSunk=-10000 FirstRankRenown=100 SecondRankRenown=350 EndCampaign=0 ;-5000 - Not sure about this value I'm thinking that this might prevent a loss in total tonnage when neutrals are sunk. So if you sink a neutral, you don't gain or lose anything. I guess there's only one way to find out! ![]()
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\"The term \'material injury\' shall mean any harm that is not immaterial.\" ---Tariff Act of 1930 |
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#2 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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Yes, see:
http://www.subsim.com/phpBB/viewtopi...5c0c9891a4c99d I have solved it using the other method, namely creating new nations with the same flags and making them 'always enemy' for the whole war. It's in the latest version of IC. ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#3 |
Blade Master
![]() Join Date: Jan 2002
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Brentano,
In addition to the excellent ground work that jason885, Stiebler has done an excellent job of filtering out the 'soon to be' neutrals. If we removed the penalty for sinking neutrals then that would lead to every ship in the ocean is a target, one of my pet hates of AOD. |
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#4 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
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:hmm: Why just don't change value for neutrals to be 1? I used it with RuB. You know, you don't HAVE to sink neutral loners, but if they hapen to belong to the convoy... then no cease fire anymore :hmm:
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#5 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
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:hmm: Why just don't change value for neutrals to be 1? I used it with RuB. You know, you don't HAVE to sink neutral loners, but if they hapen to belong to the convoy... then no cease fire anymore :hmm:
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#6 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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:hmm: Why just don't change value for neutrals to be 1? I used it with RuB. You know, you don't HAVE to sink neutral loners, but if they hapen to belong to the convoy... then no cease fire anymore :hmm:
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#7 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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:hmm: Why just don't change value for neutrals to be 1? I used it with RuB. You know, you don't HAVE to sink neutral loners, but if they hapen to belong to the convoy... then no cease fire anymore :hmm:
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#8 |
Stowaway
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Help! My finger's glued to the 'Enter' button'!
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