SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-12-06, 12:46 AM   #1
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default JSGME v1.3.4 now available! *v1.4.0 testers wanted!*

v1.3.4(.43) of the JoneSoft Generic Mod Enabler is now available at http://members.iinet.net.au/~jscones...ucts/jsgme.zip

This release includes some very minor updates:
- Now only allows one instance to run at any time
- Reading mod documentation is now extended to enabled/activated mods
- Added ability to check the internet for updates
- Minor enhancements to interface and code

Latest screenshot:


This is a non-essential upgrade. Unless you want these features, you do not need to download. However, if your version of the Mod Enabler is less than v1.3.0, I recommend downloading this version.

If you are running v1.3.0 or above, you do *NOT* need to disable any mods before using this version, simply unzip over your current version of JSGME.
JScones is offline   Reply With Quote
Old 03-12-06, 12:59 AM   #2
JonZ
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Where is the clap emoticon when you need it

oh well, there's always this emoticon:









Thanks! downloading it right now.
  Reply With Quote
Old 03-12-06, 01:02 AM   #3
VON_CAPO
Samurai Navy
 
Join Date: May 2005
Posts: 588
Downloads: 0
Uploads: 0
Default

thanks
VON_CAPO is offline   Reply With Quote
Old 03-12-06, 01:48 AM   #4
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
Default

:/\k:

Thanks JS!
VonHelsching is offline   Reply With Quote
Old 03-12-06, 02:54 AM   #5
Average Joe
Eternal Patrol
 
Join Date: Apr 2005
Location: U.S.
Posts: 202
Downloads: 0
Uploads: 0
Default

Yes thanks much for continued updates!

Geesh I wish the FS9 flight-sim community packed mods with JSGME in mind. Works perfectly for me, after making proper folder-structures for the add-ons.
__________________
Avg. Joe
Average Joe is offline   Reply With Quote
Old 03-12-06, 04:38 AM   #6
JonZ
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hey JScones,

Is it possible to make JSGME running as a single instance only?

I think I messed up SH3 installations so many times by forgeting that JSGME was already opened it
  Reply With Quote
Old 03-12-06, 04:55 AM   #7
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Yeah, I've done that too. I'll have a look into it. Thanks for reminding me!

EDIT: I've just added code to prevent more than one instance running. Apologies if you have already downloaded. New version is 1.3.4.43.
JScones is offline   Reply With Quote
Old 03-12-06, 05:32 AM   #8
JonZ
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by JScones
Yeah, I've done that too. I'll have a look into it. Thanks for reminding me!

EDIT: I've just added code to prevent more than one instance running. Apologies if you have already downloaded. New version is 1.3.4.43.
I'll releoad it with pleasure thanks for taking your time to take care of my concern
  Reply With Quote
Old 03-12-06, 08:08 AM   #9
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Default Re: JoneSoft Generic Mod Enabler v1.3.4 now available!

Quote:
Originally Posted by JScones
v1.3.4(.43) of the JoneSoft Generic Mod Enabler is now available at http://members.iinet.net.au/~jscones...ucts/jsgme.zip

This release includes some very minor updates:
- Now only allows one instance to run at any time
- Reading mod documentation is now extended to enabled/activated mods
- Added ability to check the internet for updates
- Minor enhancements to interface and code

Latest screenshot:


This is a non-essential upgrade. Unless you want these features, you do not need to download. However, if your version of the Mod Enabler is less than v1.3.0, I recommend downloading this version.

If you are running v1.3.0 or above, you do *NOT* need to disable any mods before using this version, simply unzip over your current version of JSGME.


Hello ther Mate, just a question or 2!

I've now active your last previous version v1.3.3.41, i should , delete the JoneSoft Generic Mod Enabler exe inside the SH III directory and past this one inside and than follow the normal
steps.... Correct me if i'm rong Mate!!!
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 03-12-06, 08:12 AM   #10
The Avon Lady
Über Mom
 
Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
Default Re: JoneSoft Generic Mod Enabler v1.3.4 now available!

Quote:
Originally Posted by jcwolf
I've now active your last previous version v1.3.3.41, i should , delete the JoneSoft Generic Mod Enabler exe inside the SH III directory and past this one inside and than follow the normal
steps.... Correct me if i'm rong Mate!!!
As the last line of the 1st post says:

"simply unzip over your current version of JSGME."
__________________


"Victory will come to us from the wombs of our women."
- Houari Boumedienne, President of Algeria, Speech before the UN, 1974
The Avon Lady is offline   Reply With Quote
Old 03-12-06, 02:24 PM   #11
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
Default

Quote:
Reading mod documentation is now extended to enabled/activated mods
How do I do this? Does this mean I can read the documentation while in the Mod Enabler?
__________________


GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

Samwolf is offline   Reply With Quote
Old 03-12-06, 03:06 PM   #12
WolfyBrandon
Frogman
 
Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
Default

Quote:
Originally Posted by JonZ
Where is the clap emoticon when you need it

You mean this one? hehe

Nice work JScones, if I want to upgrade from my old version will I have to disable all my mods and enable them again? or can I install over the old version? how does that work?

Thanks
Wolfy
__________________

[Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759
WolfyBrandon is offline   Reply With Quote
Old 03-12-06, 04:07 PM   #13
SubSerpent
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I'm not sure what the big deal is about it? The first Mod Enabler still works fine so why upgrade to this version? The first one is not going to crash on the stroke of midnight or anything is it? -Like the Y2K Windows crash that was sooooo feared?
  Reply With Quote
Old 03-13-06, 02:46 AM   #14
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by SubSerpent
I'm not sure what the big deal is about it? The first Mod Enabler still works fine so why upgrade to this version? The first one is not going to crash on the stroke of midnight or anything is it? -Like the Y2K Windows crash that was sooooo feared?
<sigh> To re-iterate... "This is a non-essential upgrade. Unless you want these features, you do not need to download. However, if your version of the Mod Enabler is less than v1.3.0, I recommend downloading this version.".

I should point out that any version prior to 1.3.0 could potentially cause CTDs due to the backup files being stored in the same (game) folders as the original. Hence my recommendation. However, this version has the bonus in that it prevents multiple instances of JSGME from running. This is no small deal for some users (me included).

And I deliberately didn't use cyan to highlight my text this time...
JScones is offline   Reply With Quote
Old 03-13-06, 09:49 AM   #15
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
Default

Quote:
However, this version has the bonus in that it prevents multiple instances of JSGME from running. This is no small deal for some users (me included).
IMHO, the best reason to upgrade

Thanks.
__________________


GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

Samwolf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.