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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
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v1.3.4(.43) of the JoneSoft Generic Mod Enabler is now available at http://members.iinet.net.au/~jscones...ucts/jsgme.zip
This release includes some very minor updates: - Now only allows one instance to run at any time - Reading mod documentation is now extended to enabled/activated mods - Added ability to check the internet for updates - Minor enhancements to interface and code Latest screenshot: ![]() This is a non-essential upgrade. Unless you want these features, you do not need to download. However, if your version of the Mod Enabler is less than v1.3.0, I recommend downloading this version. If you are running v1.3.0 or above, you do *NOT* need to disable any mods before using this version, simply unzip over your current version of JSGME. |
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#2 |
Stowaway
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Where is the clap emoticon when you need it
oh well, there's always this emoticon: ![]() ![]() Thanks! downloading it right now. |
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#3 |
Samurai Navy
![]() Join Date: May 2005
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thanks
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#4 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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:/\k:
Thanks JS! |
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#5 |
Eternal Patrol
![]() Join Date: Apr 2005
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Yes thanks much for continued updates!
![]() Geesh I wish the FS9 flight-sim community packed mods with JSGME in mind. Works perfectly for me, after making proper folder-structures for the add-ons.
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Avg. Joe |
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#6 |
Stowaway
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Hey JScones,
Is it possible to make JSGME running as a single instance only? I think I messed up SH3 installations so many times by forgeting that JSGME was already opened it ![]() |
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#7 |
Navy Seal
![]() Join Date: Apr 2005
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Yeah, I've done that too. I'll have a look into it. Thanks for reminding me!
EDIT: I've just added code to prevent more than one instance running. Apologies if you have already downloaded. New version is 1.3.4.43. |
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#8 | |
Stowaway
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#9 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
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Hello ther Mate, just a question or 2! ![]() I've now active your last previous version v1.3.3.41, i should , delete the JoneSoft Generic Mod Enabler exe inside the SH III directory and past this one inside and than follow the normal steps.... Correct me if i'm rong Mate!!! ![]() |
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#10 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
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"simply unzip over your current version of JSGME." |
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#11 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#12 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
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![]() You mean this one? hehe Nice work JScones, if I want to upgrade from my old version will I have to disable all my mods and enable them again? or can I install over the old version? how does that work? Thanks Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#13 |
Stowaway
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I'm not sure what the big deal is about it? The first Mod Enabler still works fine so why upgrade to this version? The first one is not going to crash on the stroke of midnight or anything is it? -Like the Y2K Windows crash that was sooooo feared?
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#14 | |
Navy Seal
![]() Join Date: Apr 2005
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![]() Quote:
I should point out that any version prior to 1.3.0 could potentially cause CTDs due to the backup files being stored in the same (game) folders as the original. Hence my recommendation. However, this version has the bonus in that it prevents multiple instances of JSGME from running. This is no small deal for some users (me included). And I deliberately didn't use cyan to highlight my text this time... |
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#15 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() Thanks.
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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