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-   -   JSGME v1.3.4 now available! *v1.4.0 testers wanted!* (https://www.subsim.com/radioroom/showthread.php?t=90556)

JScones 03-12-06 12:46 AM

JSGME v1.3.4 now available! *v1.4.0 testers wanted!*
 
v1.3.4(.43) of the JoneSoft Generic Mod Enabler is now available at http://members.iinet.net.au/~jscones...ucts/jsgme.zip

This release includes some very minor updates:
- Now only allows one instance to run at any time
- Reading mod documentation is now extended to enabled/activated mods
- Added ability to check the internet for updates
- Minor enhancements to interface and code

Latest screenshot:
http://members.iinet.net.au/~jscones...hots/JSGME.gif

This is a non-essential upgrade. Unless you want these features, you do not need to download. However, if your version of the Mod Enabler is less than v1.3.0, I recommend downloading this version.

If you are running v1.3.0 or above, you do *NOT* need to disable any mods before using this version, simply unzip over your current version of JSGME.

JonZ 03-12-06 12:59 AM

Where is the clap emoticon when you need it

oh well, there's always this emoticon:

:rock:


;)




Thanks! downloading it right now.

VON_CAPO 03-12-06 01:02 AM

thanks :up: :up: :up:

VonHelsching 03-12-06 01:48 AM

:/\k:

Thanks JS!

Average Joe 03-12-06 02:54 AM

Yes thanks much for continued updates! :up:

Geesh I wish the FS9 flight-sim community packed mods with JSGME in mind. Works perfectly for me, after making proper folder-structures for the add-ons.

JonZ 03-12-06 04:38 AM

Hey JScones,

Is it possible to make JSGME running as a single instance only?

I think I messed up SH3 installations so many times by forgeting that JSGME was already opened it :doh:

JScones 03-12-06 04:55 AM

Yeah, I've done that too. I'll have a look into it. Thanks for reminding me!

EDIT: I've just added code to prevent more than one instance running. Apologies if you have already downloaded. New version is 1.3.4.43.

JonZ 03-12-06 05:32 AM

Quote:

Originally Posted by JScones
Yeah, I've done that too. I'll have a look into it. Thanks for reminding me!

EDIT: I've just added code to prevent more than one instance running. Apologies if you have already downloaded. New version is 1.3.4.43.

I'll releoad it with pleasure ;) thanks for taking your time to take care of my concern :rock:

JCWolf 03-12-06 08:08 AM

Re: JoneSoft Generic Mod Enabler v1.3.4 now available!
 
Quote:

Originally Posted by JScones
v1.3.4(.43) of the JoneSoft Generic Mod Enabler is now available at http://members.iinet.net.au/~jscones...ucts/jsgme.zip

This release includes some very minor updates:
- Now only allows one instance to run at any time
- Reading mod documentation is now extended to enabled/activated mods
- Added ability to check the internet for updates
- Minor enhancements to interface and code

Latest screenshot:
http://members.iinet.net.au/~jscones...hots/JSGME.gif

This is a non-essential upgrade. Unless you want these features, you do not need to download. However, if your version of the Mod Enabler is less than v1.3.0, I recommend downloading this version.

If you are running v1.3.0 or above, you do *NOT* need to disable any mods before using this version, simply unzip over your current version of JSGME.



Hello ther Mate, just a question or 2! :up:

I've now active your last previous version v1.3.3.41, i should , delete the JoneSoft Generic Mod Enabler exe inside the SH III directory and past this one inside and than follow the normal
steps.... Correct me if i'm rong Mate!!! :D

The Avon Lady 03-12-06 08:12 AM

Re: JoneSoft Generic Mod Enabler v1.3.4 now available!
 
Quote:

Originally Posted by jcwolf
I've now active your last previous version v1.3.3.41, i should , delete the JoneSoft Generic Mod Enabler exe inside the SH III directory and past this one inside and than follow the normal
steps.... Correct me if i'm rong Mate!!! :D

As the last line of the 1st post says:

"simply unzip over your current version of JSGME."

Samwolf 03-12-06 02:24 PM

Quote:

Reading mod documentation is now extended to enabled/activated mods
How do I do this? Does this mean I can read the documentation while in the Mod Enabler?

WolfyBrandon 03-12-06 03:06 PM

Quote:

Originally Posted by JonZ
Where is the clap emoticon when you need it

http://67.18.37.17/2179/50/emo/clap.gif
You mean this one? hehe

Nice work JScones, if I want to upgrade from my old version will I have to disable all my mods and enable them again? or can I install over the old version? how does that work?

Thanks
Wolfy

SubSerpent 03-12-06 04:07 PM

I'm not sure what the big deal is about it? The first Mod Enabler still works fine so why upgrade to this version? The first one is not going to crash on the stroke of midnight or anything is it? -Like the Y2K Windows crash that was sooooo feared? :o

JScones 03-13-06 02:46 AM

Quote:

Originally Posted by SubSerpent
I'm not sure what the big deal is about it? The first Mod Enabler still works fine so why upgrade to this version? The first one is not going to crash on the stroke of midnight or anything is it? -Like the Y2K Windows crash that was sooooo feared? :o

<sigh> To re-iterate... "This is a non-essential upgrade. Unless you want these features, you do not need to download. However, if your version of the Mod Enabler is less than v1.3.0, I recommend downloading this version.".

I should point out that any version prior to 1.3.0 could potentially cause CTDs due to the backup files being stored in the same (game) folders as the original. Hence my recommendation. However, this version has the bonus in that it prevents multiple instances of JSGME from running. This is no small deal for some users (me included).

And I deliberately didn't use cyan to highlight my text this time...

Samwolf 03-13-06 09:49 AM

Quote:

However, this version has the bonus in that it prevents multiple instances of JSGME from running. This is no small deal for some users (me included).
IMHO, the best reason to upgrade :up:

Thanks.


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