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Old 03-15-06, 03:49 PM   #1
TLAM Strike
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Default Anyone else see this (FFG Helo weirdness)?

1.03 LWAMI 3.01.

Ok I was fooling around with the helos and I shot the helo to 30% damage with the .50 cal and set a waypoint so the helo overflys the FFG. I then hear that the helo is on final approach and I notice that I already have a helo on deck at alert 5! The helo lands normally (I kinda wanted to see a crash on the deck). I had set in the mission editor 1 helo on alert five an another on alert 15 (which entered the game at no alert).

:hmm:
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Old 03-15-06, 07:27 PM   #2
SeaQueen
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Default Re: Anyone else see this (FFG Helo weirdness)?

Quote:
Originally Posted by TLAM Strike
1.03 LWAMI 3.01.

Ok I was fooling around with the helos and I shot the helo to 30% damage with the .50 cal and set a waypoint so the helo overflys the FFG. I then hear that the helo is on final approach and I notice that I already have a helo on deck at alert 5! The helo lands normally (I kinda wanted to see a crash on the deck). I had set in the mission editor 1 helo on alert five an another on alert 15 (which entered the game at no alert).

:hmm:
Yeah... I've noticed that the game will sometimes second guess who is on what alert.
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Old 03-16-06, 04:44 PM   #3
GunnersMate
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Out of curiosity - why shoot at your own men?
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Old 03-16-06, 06:01 PM   #4
XabbaRus
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A way to let off steam..

I put my FFG in front of a carrier with the CIWS on full auto and the carrier launching F-14s..was like clay pigeon shooting..
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Old 03-16-06, 06:04 PM   #5
TLAM Strike
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Quote:
Originally Posted by GunnersMate
Out of curiosity - why shoot at your own men?
Gunnery practice in low visibility conditions.
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