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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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1.03 LWAMI 3.01.
Ok I was fooling around with the helos and I shot the helo to 30% damage with the .50 cal and set a waypoint so the helo overflys the FFG. I then hear that the helo is on final approach and I notice that I already have a helo on deck at alert 5! The helo lands normally (I kinda wanted to see a crash on the deck). I had set in the mission editor 1 helo on alert five an another on alert 15 (which entered the game at no alert). :hmm: |
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#2 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
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#3 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
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Out of curiosity - why shoot at your own men?
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__________________
\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
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#4 |
Navy Seal
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A way to let off steam..
I put my FFG in front of a carrier with the CIWS on full auto and the carrier launching F-14s..was like clay pigeon shooting.. |
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#5 | |
Navy Seal
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