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-   -   Anyone else see this (FFG Helo weirdness)? (https://www.subsim.com/radioroom/showthread.php?t=90723)

TLAM Strike 03-15-06 03:49 PM

Anyone else see this (FFG Helo weirdness)?
 
1.03 LWAMI 3.01.

Ok I was fooling around with the helos and I shot the helo to 30% damage with the .50 cal and set a waypoint so the helo overflys the FFG. I then hear that the helo is on final approach and I notice that I already have a helo on deck at alert 5! The helo lands normally (I kinda wanted to see a crash on the deck). I had set in the mission editor 1 helo on alert five an another on alert 15 (which entered the game at no alert).

:hmm:

SeaQueen 03-15-06 07:27 PM

Re: Anyone else see this (FFG Helo weirdness)?
 
Quote:

Originally Posted by TLAM Strike
1.03 LWAMI 3.01.

Ok I was fooling around with the helos and I shot the helo to 30% damage with the .50 cal and set a waypoint so the helo overflys the FFG. I then hear that the helo is on final approach and I notice that I already have a helo on deck at alert 5! The helo lands normally (I kinda wanted to see a crash on the deck). I had set in the mission editor 1 helo on alert five an another on alert 15 (which entered the game at no alert).

:hmm:

Yeah... I've noticed that the game will sometimes second guess who is on what alert.

GunnersMate 03-16-06 04:44 PM

Out of curiosity - why shoot at your own men? :-?

XabbaRus 03-16-06 06:01 PM

A way to let off steam..

I put my FFG in front of a carrier with the CIWS on full auto and the carrier launching F-14s..was like clay pigeon shooting..

TLAM Strike 03-16-06 06:04 PM

Quote:

Originally Posted by GunnersMate
Out of curiosity - why shoot at your own men? :-?

Gunnery practice in low visibility conditions. ;) :lol:


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